blender/source
Brecht Van Lommel 709e4b309e Revert mesh recalculation change that gives different vertex normals based
on smooth/flat flag on faces. This does give better results for low poly
game models, but there's just too much functionality that depends on this
(modifiers, displacey, editmode tools, extrude, ...), that there's not
enough time to fix these before the release.
2011-04-04 13:02:12 +00:00
..
blender Revert mesh recalculation change that gives different vertex normals based 2011-04-04 13:02:12 +00:00
blenderplayer remove bpy python api from blenderplayer, it was being linked but not initialized/available. 2011-03-31 15:28:53 +00:00
creator workaround for building blender with mingw, was giving syntax error, for now just dont include blender version in the exe for mingw 2011-04-01 06:56:45 +00:00
darwin Mac OS X cmake changes and bundle fixes 2011-03-16 15:44:17 +00:00
gameengine includes for building with gcc 4.6 on fedora. 2011-03-30 16:14:54 +00:00
icons temp fix for building with msvc2010, this changes recently and gave mingw/msvc2010 troubles 2011-04-03 12:31:53 +00:00
kernel doxygen: kernel/gen_system tagged. 2011-02-25 13:25:53 +00:00
tests pep8 checker, mostly pedantic style changes but also found an error in mesh_utils.mesh_linked_faces() 2011-04-01 02:41:15 +00:00
CMakeLists.txt - fix problem with cmake, windows 'RelWithDebInfo' target, was giving error: "ImportError: No module named _socket" because of copying wrong files over. 2011-01-23 11:42:29 +00:00
SConscript dont build blender/kernel if the game engines disabled. 2010-10-31 00:56:46 +00:00