blender/intern/cycles/render/curves.cpp
Stuart Broadfoot 976c6b7b6e Cycles Hair: Multiple vertex colours and UV coordinates
Added export of multiple UV coordinates and vertex colour attributes.

A debugging option to export the strands without using the cache has also been removed.
2013-01-23 17:15:45 +00:00

211 lines
6.2 KiB
C++

/*
* Copyright 2011, Blender Foundation.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include "device.h"
#include "curves.h"
#include "mesh.h"
#include "object.h"
#include "scene.h"
#include "util_foreach.h"
#include "util_map.h"
#include "util_progress.h"
#include "util_vector.h"
CCL_NAMESPACE_BEGIN
/* Curve functions */
void curvebounds(float *lower, float *upper, float3 *p, int dim)
{
float *p0 = &p[0].x;
float *p1 = &p[1].x;
float *p2 = &p[2].x;
float *p3 = &p[3].x;
float fc = 0.71f;
float curve_coef[4];
curve_coef[0] = p1[dim];
curve_coef[1] = -fc*p0[dim] + fc*p2[dim];
curve_coef[2] = 2.0f * fc * p0[dim] + (fc - 3.0f) * p1[dim] + (3.0f - 2.0f * fc) * p2[dim] - fc * p3[dim];
curve_coef[3] = -fc * p0[dim] + (2.0f - fc) * p1[dim] + (fc - 2.0f) * p2[dim] + fc * p3[dim];
float discroot = curve_coef[2] * curve_coef[2] - 3 * curve_coef[3] * curve_coef[1];
float ta = -1.0f;
float tb = -1.0f;
if(discroot >= 0) {
discroot = sqrt(discroot);
ta = (-curve_coef[2] - discroot) / (3 * curve_coef[3]);
tb = (-curve_coef[2] + discroot) / (3 * curve_coef[3]);
ta = (ta > 1.0f || ta < 0.0f) ? -1.0f : ta;
tb = (tb > 1.0f || tb < 0.0f) ? -1.0f : tb;
}
*upper = max(p1[dim],p2[dim]);
*lower = min(p1[dim],p2[dim]);
float exa = p1[dim];
float exb = p2[dim];
float t2;
float t3;
if(ta >= 0.0f) {
t2 = ta * ta;
t3 = t2 * ta;
exa = curve_coef[3] * t3 + curve_coef[2] * t2 + curve_coef[1] * ta + curve_coef[0];
}
if(tb >= 0.0f) {
t2 = tb * tb;
t3 = t2 * tb;
exb = curve_coef[3] * t3 + curve_coef[2] * t2 + curve_coef[1] * tb + curve_coef[0];
}
*upper = max(*upper, max(exa,exb));
*lower = min(*lower, min(exa,exb));
}
/* Hair System Manager */
CurveSystemManager::CurveSystemManager()
{
primitive = CURVE_LINE_SEGMENTS;
line_method = CURVE_CORRECTED;
interpolation = CURVE_CARDINAL;
triangle_method = CURVE_CAMERA_TRIANGLES;
resolution = 3;
segments = 1;
subdivisions = 3;
normalmix = 1.0f;
encasing_ratio = 1.01f;
use_curves = true;
use_smooth = true;
use_parents = false;
use_encasing = true;
use_backfacing = false;
use_joined = false;
use_tangent_normal = false;
use_tangent_normal_geometry = false;
use_tangent_normal_correction = false;
need_update = true;
need_mesh_update = false;
}
CurveSystemManager::~CurveSystemManager()
{
}
void CurveSystemManager::device_update(Device *device, DeviceScene *dscene, Scene *scene, Progress& progress)
{
if(!need_update)
return;
device_free(device, dscene);
progress.set_status("Updating Hair settings", "Copying Hair settings to device");
KernelCurves *kcurve= &dscene->data.curve_kernel_data;
kcurve->curveflags = 0;
if(use_curves) {
if(primitive == CURVE_SEGMENTS || primitive == CURVE_RIBBONS)
kcurve->curveflags |= CURVE_KN_INTERPOLATE;
if(primitive == CURVE_RIBBONS)
kcurve->curveflags |= CURVE_KN_RIBBONS;
if(line_method == CURVE_ACCURATE)
kcurve->curveflags |= CURVE_KN_ACCURATE;
if(line_method == CURVE_CORRECTED)
kcurve->curveflags |= CURVE_KN_INTERSECTCORRECTION;
if(line_method == CURVE_POSTCORRECTED)
kcurve->curveflags |= CURVE_KN_POSTINTERSECTCORRECTION;
if(use_tangent_normal)
kcurve->curveflags |= CURVE_KN_TANGENTGNORMAL;
if(use_tangent_normal_correction)
kcurve->curveflags |= CURVE_KN_NORMALCORRECTION;
if(use_tangent_normal_geometry)
kcurve->curveflags |= CURVE_KN_TRUETANGENTGNORMAL;
if(use_joined)
kcurve->curveflags |= CURVE_KN_CURVEDATA;
if(use_backfacing)
kcurve->curveflags |= CURVE_KN_BACKFACING;
if(use_encasing)
kcurve->curveflags |= CURVE_KN_ENCLOSEFILTER;
kcurve->normalmix = normalmix;
kcurve->encasing_ratio = encasing_ratio;
kcurve->subdivisions = subdivisions;
}
if(progress.get_cancel()) return;
need_update = false;
}
void CurveSystemManager::device_free(Device *device, DeviceScene *dscene)
{
}
bool CurveSystemManager::modified(const CurveSystemManager& CurveSystemManager)
{
return !(line_method == CurveSystemManager.line_method &&
interpolation == CurveSystemManager.interpolation &&
primitive == CurveSystemManager.primitive &&
use_encasing == CurveSystemManager.use_encasing &&
use_tangent_normal == CurveSystemManager.use_tangent_normal &&
use_tangent_normal_correction == CurveSystemManager.use_tangent_normal_correction &&
use_tangent_normal_geometry == CurveSystemManager.use_tangent_normal_geometry &&
encasing_ratio == CurveSystemManager.encasing_ratio &&
use_backfacing == CurveSystemManager.use_backfacing &&
normalmix == CurveSystemManager.normalmix &&
use_smooth == CurveSystemManager.use_smooth &&
triangle_method == CurveSystemManager.triangle_method &&
resolution == CurveSystemManager.resolution &&
use_curves == CurveSystemManager.use_curves &&
use_joined == CurveSystemManager.use_joined &&
segments == CurveSystemManager.segments &&
use_parents == CurveSystemManager.use_parents &&
subdivisions == CurveSystemManager.subdivisions);
}
bool CurveSystemManager::modified_mesh(const CurveSystemManager& CurveSystemManager)
{
return !(primitive == CurveSystemManager.primitive &&
interpolation == CurveSystemManager.interpolation &&
use_parents == CurveSystemManager.use_parents &&
use_smooth == CurveSystemManager.use_smooth &&
triangle_method == CurveSystemManager.triangle_method &&
resolution == CurveSystemManager.resolution &&
use_curves == CurveSystemManager.use_curves &&
use_joined == CurveSystemManager.use_joined &&
segments == CurveSystemManager.segments);
}
void CurveSystemManager::tag_update(Scene *scene)
{
need_update = true;
}
void CurveSystemManager::tag_update_mesh()
{
need_mesh_update = true;
}
CCL_NAMESPACE_END