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Porteries Tristan 749f346ce0 BGE: Add alpha to coverage render mode.
This patch add a new option for transparency meshes : Alpha to coverage, in the game setting panel in material.
The alpha to coverage request a multisample, the best is 8x but 4x and 2x can also give nice render.

4x alpha clip : http://www.pasteall.org/pic/show.php?id=89464
4x alpha to coverage : http://www.pasteall.org/pic/show.php?id=89463

Reviewers: moguri, kupoman, campbellbarton, psy-fi

Reviewed By: psy-fi

Subscribers: lordloki, rdb

Projects: #game_engine

Differential Revision: https://developer.blender.org/D1354
2015-07-03 19:03:29 +02:00
build_files CMake: minor edits 2015-06-30 22:44:27 +10:00
doc BGE: Extend Python API for KX_BlenderMaterial (specular, diffuse…) 2015-07-03 11:47:48 +02:00
extern CMake: quiet warnings in GTest 2015-06-23 14:34:52 +10:00
intern Cycles: Code cleanup, double semicolon 2015-07-03 15:44:57 +02:00
release Sequencer: srt export support. 2015-07-03 12:38:43 +02:00
scons@625d446ae8 Fixed border extension for the sunbeams node. 2014-09-23 11:42:11 +02:00
source BGE: Add alpha to coverage render mode. 2015-07-03 19:03:29 +02:00
tests Remove WITH_TESTS_PERFORMANCE option. 2015-06-29 20:26:58 +02:00
.arcconfig Use HTTPS protocol for arc 2013-12-24 22:57:27 +06:00
.gitignore Revert "ignore conflict files" 2014-08-08 06:00:49 +10:00
.gitmodules Initialize git submodules for addons, locales and scons 2013-11-15 12:19:08 +06:00
CMakeLists.txt Make OpenGL debug contexts a flag --debug-gpu instead of a compile time 2015-07-02 19:30:17 +02:00
COPYING == docs == 2010-10-13 14:44:22 +00:00
GNUmakefile CMake: use functions instead of macros 2015-06-17 09:38:24 +10:00
SConstruct Fix T44968: Python executable crashes due to missing .DLL 2015-06-10 13:41:06 +05:00