blender/source
Porteries Tristan 749f346ce0 BGE: Add alpha to coverage render mode.
This patch add a new option for transparency meshes : Alpha to coverage, in the game setting panel in material.
The alpha to coverage request a multisample, the best is 8x but 4x and 2x can also give nice render.

4x alpha clip : http://www.pasteall.org/pic/show.php?id=89464
4x alpha to coverage : http://www.pasteall.org/pic/show.php?id=89463

Reviewers: moguri, kupoman, campbellbarton, psy-fi

Reviewed By: psy-fi

Subscribers: lordloki, rdb

Projects: #game_engine

Differential Revision: https://developer.blender.org/D1354
2015-07-03 19:03:29 +02:00
..
blender BGE: Add alpha to coverage render mode. 2015-07-03 19:03:29 +02:00
blenderplayer BPlayer compile fix © 2015-07-01 12:34:04 +02:00
creator Make OpenGL debug contexts a flag --debug-gpu instead of a compile time 2015-07-02 19:30:17 +02:00
gameengine BGE: Add integer uniforms for 2D Filter 2015-07-03 17:07:31 +02:00
icons
CMakeLists.txt Move tests into tests/ top-level dir 2014-06-18 22:03:46 +10:00
SConscript