blender/source/gameengine/Network/SConscript
Campbell Barton da1f288f50 rename libs internal libs for CMake + SCons (used in MSVC project files)
for game engine use "ge_" prefix & make names generally more descriptive.
2010-11-18 11:42:05 +00:00

15 lines
443 B
Python

#!/usr/bin/python
Import ('env')
sources = env.Glob('*.cpp') #'NG_NetworkMessage.cpp NG_NetworkObject.cpp NG_NetworkScene.cpp'
incs = '. #source/kernel/gen_system #intern/string #intern/moto/include'
defs = []
if env['WITH_BF_CXX_GUARDEDALLOC']:
defs.append('WITH_CXX_GUARDEDALLOC')
incs += ' #intern/guardedalloc'
env.BlenderLib ( 'ge_logic_ngnetwork', sources, Split(incs), defs, libtype=['core','player'], priority=[400,130] )