blender/source/gameengine
Antony Riakiotakis 76bfce231a Make sure materials are updated before passing to renderer in game
engine - report by Dalai on irc.
2014-12-03 18:12:31 +01:00
..
BlenderRoutines Ghost Context Refactor 2014-10-07 15:47:32 -05:00
Converter Make sure materials are updated before passing to renderer in game 2014-12-03 18:12:31 +01:00
Expressions Cleanup: remove _DEBUG define usage 2014-08-27 18:59:32 +10:00
GameLogic Cleanup: warnings 2014-11-23 15:13:58 +01:00
GamePlayer Refactor: BLI_path_util (part 2) 2014-11-23 18:55:52 +01:00
Ketsji Refactor: BLI_path_util (part 2) 2014-11-23 18:55:52 +01:00
Network clang/cmake - quiet warnings for external libs and reference moto as a system include. 2013-07-15 08:26:16 +00:00
Physics BGE: Fix Rigid body constraint deletion 2014-12-02 19:26:06 -08:00
Rasterizer Ghost Context Refactor 2014-10-07 15:47:32 -05:00
SceneGraph Style Cleanup: remove preprocessor indentation (updated wiki style guide too) 2013-12-22 14:12:19 +11:00
VideoTexture Ghost Context Refactor 2014-10-07 15:47:32 -05:00
CMakeLists.txt BGE: Removing the source files for the PHY interfaces since they just contained virtual destructors. This means we had license and doc blocks for 3 lines of code, which seemed silly. This also means that ge_phys_common no longer needs to be built as a library. I tested this with CMake and SCons using GCC; hopefully this doesn't break other systems. 2013-02-24 07:09:39 +00:00
SConscript BGE: Removing the source files for the PHY interfaces since they just contained virtual destructors. This means we had license and doc blocks for 3 lines of code, which seemed silly. This also means that ge_phys_common no longer needs to be built as a library. I tested this with CMake and SCons using GCC; hopefully this doesn't break other systems. 2013-02-24 07:09:39 +00:00