blender/source/gameengine/GamePlayer/ghost
Sergey Sharybin dfb1395fa5 Fix #26064: blenderplayer is broken
This changes were forgotten in svn rev34810. Should work fine now.
2011-02-13 10:28:40 +00:00
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CMakeLists.txt use cmake defined names for jpeg, png, zlib and python libs, building on *nix with non-standard libjpeg/png/zlib locations was broken. 2011-01-25 14:43:13 +00:00
GPG_Application.cpp BGE: option in the UI to start with the mouse cursor visible. Patch by Vitor Balbio, changes by me. 2011-01-23 17:25:27 +00:00
GPG_Application.h reverting previous commit from Mitchell. His commit went to the trunk instead of the branch :) 2010-05-29 21:31:57 +00:00
GPG_Canvas.cpp BGE Fix: [#19951] mouse over sensor is broken with letterboxing framing 2010-04-23 22:48:26 +00:00
GPG_Canvas.h BGE Fix: [#19951] mouse over sensor is broken with letterboxing framing 2010-04-23 22:48:26 +00:00
GPG_ghost.cpp Fix #26064: blenderplayer is broken 2011-02-13 10:28:40 +00:00
GPG_KeyboardDevice.cpp Added F13 - F19 keys for game engine too. 2010-04-20 01:04:00 +00:00
GPG_KeyboardDevice.h correct fsf address 2010-02-12 13:34:04 +00:00
GPG_System.cpp remove config.h references, was added for automake build system rev around 124-126 but isnt used by any build systems now. 2010-04-18 10:28:37 +00:00
GPG_System.h correct fsf address 2010-02-12 13:34:04 +00:00
SConscript rename libs internal libs for CMake + SCons (used in MSVC project files) 2010-11-18 11:42:05 +00:00