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2011-08-11 07:19:37 +00:00
build_files svn merge -r39145:39286 https://svn.blender.org/svnroot/bf-blender/trunk/blender 2011-08-11 05:04:01 +00:00
doc svn merge -r39145:39286 https://svn.blender.org/svnroot/bf-blender/trunk/blender 2011-08-11 05:04:01 +00:00
extern cmake: cleanup include paths, some duplicates and going up some unneeded dirs. 2011-07-17 09:11:13 +00:00
intern svn merge -r39145:39286 https://svn.blender.org/svnroot/bf-blender/trunk/blender 2011-08-11 05:04:01 +00:00
release svn merge -r39145:39286 https://svn.blender.org/svnroot/bf-blender/trunk/blender 2011-08-11 05:04:01 +00:00
source BGE Animations: Animation updates are now handled separately from logic/physics updates. This allows the animations to be updated at the full fps specified by the user. Before, updates were not happening frequently enough. For example, a 30fps animation my only update at 20~30fps, which would cause some noticeable lag. This my not be the best solution since at this point we may be dropping frames (not being in the while(frames) loop), and we're not updating as often as the physics engine might want for bone parented physics objects. 2011-08-11 07:19:37 +00:00
CMakeLists.txt Merging trunk up to r39145. 2011-08-07 15:25:06 +00:00
COPYING == docs == 2010-10-13 14:44:22 +00:00
GNUmakefile patch [#28031] Minor typo in Blenlib 2011-07-20 06:05:47 +00:00
SConstruct Mac Compile fix for ndof, by jensverwiebe. Thanks! 2011-08-07 22:48:04 +00:00