blender/source/gameengine
Mitchell Stokes 79fb3311a3 Fix for [#29412] "Priority 0 cause problems with pulse mode" reported by Guillaume Côté.
Right now this is being fixed by not allowing the exact same action (action, start/end frames, speed, etc) to be played if it's already playing. Hopefully this will not cause more issues than it solves.
2012-06-23 03:39:03 +00:00
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BlenderRoutines comment unused vars 2012-06-14 11:05:15 +00:00
Converter Fix for [#31396] "bge.logic.LibLoad fails to import text blocks" reported by Leonard Ritter. 2012-06-21 05:41:06 +00:00
Expressions style cleanup: 2012-06-17 09:58:26 +00:00
GameLogic style cleanup 2012-06-20 16:43:48 +00:00
GamePlayer style cleanup 2012-06-06 22:38:39 +00:00
Ketsji Fix for [#29412] "Priority 0 cause problems with pulse mode" reported by Guillaume Côté. 2012-06-23 03:39:03 +00:00
Network code cleanup: 2012-05-20 19:49:27 +00:00
Physics style cleanup: 2012-06-17 09:58:26 +00:00
Rasterizer Comment numberoffilters in constructor too. 2012-06-14 11:26:46 +00:00
SceneGraph style cleanup 2012-06-06 22:38:39 +00:00
VideoTexture Reduce amount of deprecated symbols used from FFmpeg 2012-06-18 10:29:11 +00:00
CMakeLists.txt code cleanup: remove mode comments, these were applied very un-evenly across a few files. 2012-05-27 13:22:43 +00:00
SConscript enable building the game engine without bullet for scons & cmake 2010-10-10 07:01:56 +00:00