blender/release/scripts/ui/space_view3d_toolbar.py
Matt Ebb 251ef0a47f Changes to Brush texture workflow
This changes how textures are accessed from Brushes, with the intention of simplifying 
the workflow, and reducing the amount of clicking. Rather than the previous texture slots 
(which didn't work as a stack anyway), brushes now have a single texture linked. Rather 
than taking time having to set up your slots in advance, you can now select and change 
textures directly as you sculpt/paint on the fly. For complex brushes, node textures can 
be used, or for fast access, it's easy to make a duplicate of your brush with the texture 
you like and assign a hotkey.

Brush textures can now be chosen from a new Textures panel in the brush tool 
properties - click on the thumbnail to open a texture selector. This is done using a new 
variation on the ID template - the number of rows and columns to display in the popup 
can be customised in the UI scripts.
2010-01-03 08:37:18 +00:00

1010 lines
34 KiB
Python

# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#
# ##### END GPL LICENSE BLOCK #####
# <pep8 compliant>
import bpy
class View3DPanel(bpy.types.Panel):
bl_space_type = 'VIEW_3D'
bl_region_type = 'TOOLS'
# ********** default tools for objectmode ****************
class VIEW3D_PT_tools_objectmode(View3DPanel):
bl_context = "objectmode"
bl_label = "Object Tools"
def draw(self, context):
layout = self.layout
col = layout.column(align=True)
col.label(text="Transform:")
col.operator("transform.translate")
col.operator("transform.rotate")
col.operator("transform.resize", text="Scale")
col = layout.column(align=True)
col.label(text="Object:")
col.operator("object.duplicate_move")
col.operator("object.delete")
col.operator("object.join")
active_object = context.active_object
if active_object and active_object.type == 'MESH':
col = layout.column(align=True)
col.label(text="Shading:")
col.operator("object.shade_smooth", text="Smooth")
col.operator("object.shade_flat", text="Flat")
col = layout.column(align=True)
col.label(text="Keyframes:")
col.operator("anim.keyframe_insert_menu", text="Insert")
col.operator("anim.keyframe_delete_v3d", text="Remove")
col = layout.column(align=True)
col.label(text="Repeat:")
col.operator("screen.repeat_last")
col.operator("screen.repeat_history", text="History...")
col = layout.column(align=True)
col.label(text="Grease Pencil:")
row = col.row()
row.operator("gpencil.draw", text="Draw").mode = 'DRAW'
row.operator("gpencil.draw", text="Line").mode = 'DRAW_STRAIGHT'
row.operator("gpencil.draw", text="Erase").mode = 'ERASER'
# ********** default tools for editmode_mesh ****************
class VIEW3D_PT_tools_meshedit(View3DPanel):
bl_context = "mesh_edit"
bl_label = "Mesh Tools"
def draw(self, context):
layout = self.layout
col = layout.column(align=True)
col.label(text="Transform:")
col.operator("transform.translate")
col.operator("transform.rotate")
col.operator("transform.resize", text="Scale")
col.operator("transform.shrink_fatten", text="Along Normal")
col = layout.column(align=True)
col.label(text="Deform:")
col.operator("transform.edge_slide")
col.operator("mesh.rip_move")
col.operator("mesh.vertices_smooth")
col = layout.column(align=True)
col.label(text="Add:")
col.operator("mesh.extrude_move")
col.operator("mesh.subdivide")
col.operator("mesh.loopcut_slide")
col.operator("mesh.duplicate_move", text="Duplicate")
col.operator("mesh.spin")
col.operator("mesh.screw")
col = layout.column(align=True)
col.label(text="Remove:")
col.operator("mesh.delete")
col.operator("mesh.merge")
col.operator("mesh.remove_doubles")
col = layout.column(align=True)
col.label(text="Normals:")
col.operator("mesh.normals_make_consistent", text="Recalculate")
col.operator("mesh.flip_normals", text="Flip Direction")
col = layout.column(align=True)
col.label(text="UV Mapping:")
col.operator("wm.call_menu", text="Unwrap").name = "VIEW3D_MT_uv_map"
col.operator("mesh.mark_seam")
col.operator("mesh.mark_seam", text="Clear Seam").clear = True
col = layout.column(align=True)
col.label(text="Shading:")
col.operator("mesh.faces_shade_smooth", text="Smooth")
col.operator("mesh.faces_shade_flat", text="Flat")
col = layout.column(align=True)
col.label(text="Repeat:")
col.operator("screen.repeat_last")
col.operator("screen.repeat_history", text="History...")
col = layout.column(align=True)
col.label(text="Grease Pencil:")
row = col.row()
row.operator("gpencil.draw", text="Draw").mode = 'DRAW'
row.operator("gpencil.draw", text="Line").mode = 'DRAW_STRAIGHT'
row.operator("gpencil.draw", text="Erase").mode = 'ERASER'
class VIEW3D_PT_tools_meshedit_options(View3DPanel):
bl_context = "mesh_edit"
bl_label = "Mesh Options"
def draw(self, context):
layout = self.layout
ob = context.active_object
if ob:
mesh = context.active_object.data
col = layout.column(align=True)
col.prop(mesh, "use_mirror_x")
# ********** default tools for editmode_curve ****************
class VIEW3D_PT_tools_curveedit(View3DPanel):
bl_context = "curve_edit"
bl_label = "Curve Tools"
def draw(self, context):
layout = self.layout
col = layout.column(align=True)
col.label(text="Transform:")
col.operator("transform.translate")
col.operator("transform.rotate")
col.operator("transform.resize", text="Scale")
col = layout.column(align=True)
col.operator("transform.transform", text="Tilt").mode = 'TILT'
col.operator("transform.transform", text="Shrink/Fatten").mode = 'CURVE_SHRINKFATTEN'
col = layout.column(align=True)
col.label(text="Curve:")
col.operator("curve.duplicate")
col.operator("curve.delete")
col.operator("curve.cyclic_toggle")
col.operator("curve.switch_direction")
col.operator("curve.spline_type_set")
col = layout.column(align=True)
col.label(text="Handles:")
row = col.row()
row.operator("curve.handle_type_set", text="Auto").type = 'AUTOMATIC'
row.operator("curve.handle_type_set", text="Vector").type = 'VECTOR'
row = col.row()
row.operator("curve.handle_type_set", text="Align").type = 'ALIGN'
row.operator("curve.handle_type_set", text="Free").type = 'FREE_ALIGN'
col = layout.column(align=True)
col.label(text="Modeling:")
col.operator("curve.extrude")
col.operator("curve.subdivide")
col = layout.column(align=True)
col.label(text="Repeat:")
col.operator("screen.repeat_last")
col.operator("screen.repeat_history", text="History...")
col = layout.column(align=True)
col.label(text="Grease Pencil:")
row = col.row()
row.operator("gpencil.draw", text="Draw").mode = 'DRAW'
row.operator("gpencil.draw", text="Line").mode = 'DRAW_STRAIGHT'
row.operator("gpencil.draw", text="Erase").mode = 'ERASER'
# ********** default tools for editmode_surface ****************
class VIEW3D_PT_tools_surfaceedit(View3DPanel):
bl_context = "surface_edit"
bl_label = "Surface Tools"
def draw(self, context):
layout = self.layout
col = layout.column(align=True)
col.label(text="Transform:")
col.operator("transform.translate")
col.operator("transform.rotate")
col.operator("transform.resize", text="Scale")
col = layout.column(align=True)
col.label(text="Curve:")
col.operator("curve.duplicate")
col.operator("curve.delete")
col.operator("curve.cyclic_toggle")
col.operator("curve.switch_direction")
col = layout.column(align=True)
col.label(text="Modeling:")
col.operator("curve.extrude")
col.operator("curve.subdivide")
col = layout.column(align=True)
col.label(text="Repeat:")
col.operator("screen.repeat_last")
col.operator("screen.repeat_history", text="History...")
col = layout.column(align=True)
col.label(text="Grease Pencil:")
row = col.row()
row.operator("gpencil.draw", text="Draw").mode = 'DRAW'
row.operator("gpencil.draw", text="Line").mode = 'DRAW_STRAIGHT'
row.operator("gpencil.draw", text="Erase").mode = 'ERASER'
# ********** default tools for editmode_text ****************
class VIEW3D_PT_tools_textedit(View3DPanel):
bl_context = "text_edit"
bl_label = "Text Tools"
def draw(self, context):
layout = self.layout
col = layout.column(align=True)
col.label(text="Text Edit:")
col.operator("font.text_copy", text="Copy")
col.operator("font.text_cut", text="Cut")
col.operator("font.text_paste", text="Paste")
col = layout.column(align=True)
col.label(text="Set Case:")
col.operator("font.case_set", text="To Upper").case = 'UPPER'
col.operator("font.case_set", text="To Lower").case = 'LOWER'
col = layout.column(align=True)
col.label(text="Style:")
col.operator("font.style_toggle", text="Bold").style = 'BOLD'
col.operator("font.style_toggle", text="Italic").style = 'ITALIC'
col.operator("font.style_toggle", text="Underline").style = 'UNDERLINE'
col = layout.column(align=True)
col.label(text="Repeat:")
col.operator("screen.repeat_last")
col.operator("screen.repeat_history", text="History...")
# ********** default tools for editmode_armature ****************
class VIEW3D_PT_tools_armatureedit(View3DPanel):
bl_context = "armature_edit"
bl_label = "Armature Tools"
def draw(self, context):
layout = self.layout
col = layout.column(align=True)
col.label(text="Transform:")
col.operator("transform.translate")
col.operator("transform.rotate")
col.operator("transform.resize", text="Scale")
col = layout.column(align=True)
col.label(text="Bones:")
col.operator("armature.bone_primitive_add", text="Add")
col.operator("armature.duplicate_move", text="Duplicate")
col.operator("armature.delete", text="Delete")
col = layout.column(align=True)
col.label(text="Modeling:")
col.operator("armature.extrude_move")
col.operator("armature.subdivide_multi", text="Subdivide")
col = layout.column(align=True)
col.label(text="Repeat:")
col.operator("screen.repeat_last")
col.operator("screen.repeat_history", text="History...")
col = layout.column(align=True)
col.label(text="Grease Pencil:")
row = col.row()
row.operator("gpencil.draw", text="Draw").mode = 'DRAW'
row.operator("gpencil.draw", text="Line").mode = 'DRAW_STRAIGHT'
row.operator("gpencil.draw", text="Erase").mode = 'ERASER'
class VIEW3D_PT_tools_armatureedit_options(View3DPanel):
bl_context = "armature_edit"
bl_label = "Armature Options"
def draw(self, context):
layout = self.layout
arm = context.active_object.data
col = layout.column(align=True)
col.prop(arm, "x_axis_mirror")
# ********** default tools for editmode_mball ****************
class VIEW3D_PT_tools_mballedit(View3DPanel):
bl_context = "mball_edit"
bl_label = "Meta Tools"
def draw(self, context):
layout = self.layout
col = layout.column(align=True)
col.label(text="Transform:")
col.operator("transform.translate")
col.operator("transform.rotate")
col.operator("transform.resize", text="Scale")
col = layout.column(align=True)
col.label(text="Repeat:")
col.operator("screen.repeat_last")
col.operator("screen.repeat_history", text="History...")
col = layout.column(align=True)
col.label(text="Grease Pencil:")
row = col.row()
row.operator("gpencil.draw", text="Draw").mode = 'DRAW'
row.operator("gpencil.draw", text="Line").mode = 'DRAW_STRAIGHT'
row.operator("gpencil.draw", text="Erase").mode = 'ERASER'
# ********** default tools for editmode_lattice ****************
class VIEW3D_PT_tools_latticeedit(View3DPanel):
bl_context = "lattice_edit"
bl_label = "Lattice Tools"
def draw(self, context):
layout = self.layout
col = layout.column(align=True)
col.label(text="Transform:")
col.operator("transform.translate")
col.operator("transform.rotate")
col.operator("transform.resize", text="Scale")
col = layout.column(align=True)
col.operator("lattice.make_regular")
col = layout.column(align=True)
col.label(text="Repeat:")
col.operator("screen.repeat_last")
col.operator("screen.repeat_history", text="History...")
col = layout.column(align=True)
col.label(text="Grease Pencil:")
row = col.row()
row.operator("gpencil.draw", text="Draw").mode = 'DRAW'
row.operator("gpencil.draw", text="Line").mode = 'DRAW_STRAIGHT'
row.operator("gpencil.draw", text="Erase").mode = 'ERASER'
# ********** default tools for posemode ****************
class VIEW3D_PT_tools_posemode(View3DPanel):
bl_context = "posemode"
bl_label = "Pose Tools"
def draw(self, context):
layout = self.layout
col = layout.column(align=True)
col.label(text="Transform:")
col.operator("transform.translate")
col.operator("transform.rotate")
col.operator("transform.resize", text="Scale")
col = layout.column(align=True)
col.label(text="In-Between:")
row = col.row()
row.operator("pose.push", text="Push")
row.operator("pose.relax", text="Relax")
col.operator("pose.breakdown", text="Breakdowner")
col = layout.column(align=True)
col.label(text="Pose:")
row = col.row()
row.operator("pose.copy", text="Copy")
row.operator("pose.paste", text="Paste")
col = layout.column(align=True)
col.operator("poselib.pose_add", text="Add To Library")
col = layout.column(align=True)
col.label(text="Keyframes:")
col.operator("anim.keyframe_insert_menu", text="Insert")
col.operator("anim.keyframe_delete_v3d", text="Remove")
col = layout.column(align=True)
col.label(text="Repeat:")
col.operator("screen.repeat_last")
col.operator("screen.repeat_history", text="History...")
col = layout.column(align=True)
col.label(text="Grease Pencil:")
row = col.row()
row.operator("gpencil.draw", text="Draw").mode = 'DRAW'
row.operator("gpencil.draw", text="Line").mode = 'DRAW_STRAIGHT'
row.operator("gpencil.draw", text="Erase").mode = 'ERASER'
class VIEW3D_PT_tools_posemode_options(View3DPanel):
bl_context = "posemode"
bl_label = "Pose Options"
def draw(self, context):
layout = self.layout
arm = context.active_object.data
col = layout.column(align=True)
col.prop(arm, "x_axis_mirror")
col.prop(arm, "auto_ik")
# ********** default tools for paint modes ****************
class PaintPanel(bpy.types.Panel):
bl_space_type = 'VIEW_3D'
bl_region_type = 'TOOLS'
def paint_settings(self, context):
ts = context.tool_settings
if context.sculpt_object:
return ts.sculpt
elif context.vertex_paint_object:
return ts.vertex_paint
elif context.weight_paint_object:
return ts.weight_paint
elif context.texture_paint_object:
return ts.image_paint
elif context.particle_edit_object:
return ts.particle_edit
return False
class VIEW3D_PT_tools_brush(PaintPanel):
bl_label = "Brush"
def poll(self, context):
return self.paint_settings(context)
def draw(self, context):
layout = self.layout
settings = self.paint_settings(context)
brush = settings.brush
if not context.particle_edit_object:
col = layout.split().column()
row = col.row()
if context.sculpt_object and brush:
defaulttools = 8
elif context.texture_paint_object and brush:
defaulttools = 4
else:
defaulttools = 2
row.template_list(settings, "brushes", settings, "active_brush_index", rows=2, maxrows=defaulttools)
col.template_ID(settings, "brush", new="brush.add")
# Particle Mode #
# XXX This needs a check if psys is editable.
if context.particle_edit_object:
# XXX Select Particle System
layout.column().prop(settings, "tool", expand=True)
if settings.tool != 'NONE':
col = layout.column()
col.prop(brush, "size", slider=True)
col.prop(brush, "strength", slider=True)
if settings.tool == 'ADD':
col = layout.column()
col.prop(settings, "add_interpolate")
sub = col.column(align=True)
sub.active = settings.add_interpolate
sub.prop(brush, "steps", slider=True)
sub.prop(settings, "add_keys", slider=True)
elif settings.tool == 'LENGTH':
layout.prop(brush, "length_mode", expand=True)
elif settings.tool == 'PUFF':
layout.prop(brush, "puff_mode", expand=True)
# Sculpt Mode #
elif context.sculpt_object and brush:
col = layout.column()
col.separator()
row = col.row(align=True)
row.prop(brush, "size", slider=True)
row.prop(brush, "use_size_pressure", toggle=True, text="")
if brush.sculpt_tool != 'GRAB':
row = col.row(align=True)
row.prop(brush, "strength", slider=True)
row.prop(brush, "use_strength_pressure", text="")
# XXX - TODO
#row = col.row(align=True)
#row.prop(brush, "jitter", slider=True)
#row.prop(brush, "use_jitter_pressure", toggle=True, text="")
col = layout.column()
if brush.sculpt_tool in ('DRAW', 'PINCH', 'INFLATE', 'LAYER', 'CLAY'):
col.row().prop(brush, "direction", expand=True)
if brush.sculpt_tool in ('DRAW', 'INFLATE', 'LAYER'):
col.prop(brush, "use_accumulate")
if brush.sculpt_tool == 'LAYER':
col.prop(brush, "use_persistent")
col.operator("sculpt.set_persistent_base")
# Texture Paint Mode #
elif context.texture_paint_object and brush:
col = layout.column()
col.prop(brush, "color", text="")
row = col.row(align=True)
row.prop(brush, "size", slider=True)
row.prop(brush, "use_size_pressure", toggle=True, text="")
row = col.row(align=True)
row.prop(brush, "strength", slider=True)
row.prop(brush, "use_strength_pressure", toggle=True, text="")
row = col.row(align=True)
row.prop(brush, "jitter", slider=True)
row.prop(brush, "use_jitter_pressure", toggle=True, text="")
col.prop(brush, "blend", text="Blend")
# Weight Paint Mode #
elif context.weight_paint_object and brush:
layout.prop(context.tool_settings, "vertex_group_weight", text="Weight", slider=True)
layout.prop(context.tool_settings, "auto_normalize", text="Auto Normalize")
col = layout.column()
row = col.row(align=True)
row.prop(brush, "size", slider=True)
row.prop(brush, "use_size_pressure", toggle=True, text="")
row = col.row(align=True)
row.prop(brush, "strength", slider=True)
row.prop(brush, "use_strength_pressure", toggle=True, text="")
row = col.row(align=True)
row.prop(brush, "jitter", slider=True)
row.prop(brush, "use_jitter_pressure", toggle=True, text="")
# Vertex Paint Mode #
elif context.vertex_paint_object and brush:
col = layout.column()
col.prop(brush, "color", text="")
row = col.row(align=True)
row.prop(brush, "size", slider=True)
row.prop(brush, "use_size_pressure", toggle=True, text="")
row = col.row(align=True)
row.prop(brush, "strength", slider=True)
row.prop(brush, "use_strength_pressure", toggle=True, text="")
# XXX - TODO
#row = col.row(align=True)
#row.prop(brush, "jitter", slider=True)
#row.prop(brush, "use_jitter_pressure", toggle=True, text="")
class VIEW3D_PT_tools_brush_texture(PaintPanel):
bl_label = "Texture"
bl_default_closed = True
def poll(self, context):
settings = self.paint_settings(context)
return (settings and settings.brush and (context.sculpt_object or
context.texture_paint_object))
def draw(self, context):
layout = self.layout
settings = self.paint_settings(context)
brush = settings.brush
tex_slot = brush.texture_slot
col = layout.column()
col.template_ID_preview(brush, "texture", new="texture.new", rows=2, cols=4)
col.row().prop(tex_slot, "map_mode", expand=True)
class VIEW3D_PT_tools_brush_tool(PaintPanel):
bl_label = "Tool"
bl_default_closed = True
def poll(self, context):
settings = self.paint_settings(context)
return (settings and settings.brush and (context.sculpt_object or
context.texture_paint_object))
def draw(self, context):
layout = self.layout
settings = self.paint_settings(context)
brush = settings.brush
texture_paint = context.texture_paint_object
sculpt = context.sculpt_object
col = layout.column(align=True)
if context.sculpt_object:
col.prop(brush, "sculpt_tool", expand=True)
elif context.texture_paint_object:
col.prop_enum(settings, "tool", 'DRAW')
col.prop_enum(settings, "tool", 'SOFTEN')
col.prop_enum(settings, "tool", 'CLONE')
col.prop_enum(settings, "tool", 'SMEAR')
class VIEW3D_PT_tools_brush_stroke(PaintPanel):
bl_label = "Stroke"
bl_default_closed = True
def poll(self, context):
settings = self.paint_settings(context)
return (settings and settings.brush and (context.sculpt_object or
context.vertex_paint_object or
context.weight_paint_object or
context.texture_paint_object))
def draw(self, context):
layout = self.layout
settings = self.paint_settings(context)
brush = settings.brush
texture_paint = context.texture_paint_object
if context.sculpt_object:
if brush.sculpt_tool != 'LAYER':
layout.prop(brush, "use_anchor")
layout.prop(brush, "use_rake")
layout.prop(brush, "use_airbrush")
col = layout.column()
col.active = brush.use_airbrush
col.prop(brush, "rate", slider=True)
if not texture_paint:
layout.prop(brush, "use_smooth_stroke")
col = layout.column()
col.active = brush.use_smooth_stroke
col.prop(brush, "smooth_stroke_radius", text="Radius", slider=True)
col.prop(brush, "smooth_stroke_factor", text="Factor", slider=True)
layout.prop(brush, "use_space")
row = layout.row(align=True)
row.active = brush.use_space
row.prop(brush, "spacing", text="Distance", slider=True)
if texture_paint:
row.prop(brush, "use_spacing_pressure", toggle=True, text="")
class VIEW3D_PT_tools_brush_curve(PaintPanel):
bl_label = "Curve"
bl_default_closed = True
def poll(self, context):
settings = self.paint_settings(context)
return (settings and settings.brush and settings.brush.curve)
def draw(self, context):
layout = self.layout
settings = self.paint_settings(context)
brush = settings.brush
layout.template_curve_mapping(brush, "curve")
layout.operator_menu_enum("brush.curve_preset", property="shape")
class VIEW3D_PT_sculpt_options(PaintPanel):
bl_label = "Options"
def poll(self, context):
return (context.sculpt_object and context.tool_settings.sculpt)
def draw(self, context):
layout = self.layout
sculpt = context.tool_settings.sculpt
col = layout.column()
col.prop(sculpt, "show_brush")
col.prop(sculpt, "fast_navigate")
split = self.layout.split()
col = split.column()
col.label(text="Symmetry:")
col.prop(sculpt, "symmetry_x", text="X")
col.prop(sculpt, "symmetry_y", text="Y")
col.prop(sculpt, "symmetry_z", text="Z")
col = split.column()
col.label(text="Lock:")
col.prop(sculpt, "lock_x", text="X")
col.prop(sculpt, "lock_y", text="Y")
col.prop(sculpt, "lock_z", text="Z")
# ********** default tools for weightpaint ****************
class VIEW3D_PT_tools_weightpaint(View3DPanel):
bl_context = "weightpaint"
bl_label = "Weight Tools"
def draw(self, context):
layout = self.layout
col = layout.column()
# col.label(text="Blend:")
col.operator("object.vertex_group_normalize_all", text="Normalize All")
col.operator("object.vertex_group_normalize", text="Normalize")
col.operator("object.vertex_group_invert", text="Invert")
col.operator("object.vertex_group_clean", text="Clean")
col.operator("object.vertex_group_levels", text="Levels")
class VIEW3D_PT_tools_weightpaint_options(View3DPanel):
bl_context = "weightpaint"
bl_label = "Options"
def draw(self, context):
layout = self.layout
wpaint = context.tool_settings.weight_paint
col = layout.column()
col.label(text="Blend:")
col.prop(wpaint, "mode", text="")
col.prop(wpaint, "all_faces")
col.prop(wpaint, "normals")
col.prop(wpaint, "spray")
data = context.weight_paint_object.data
if type(data) == bpy.types.Mesh:
col.prop(data, "use_mirror_x")
# Commented out because the Apply button isn't an operator yet, making these settings useless
# col.label(text="Gamma:")
# col.prop(wpaint, "gamma", text="")
# col.label(text="Multiply:")
# col.prop(wpaint, "mul", text="")
# Also missing now:
# Soft, Vgroup, X-Mirror and "Clear" Operator.
# ********** default tools for vertexpaint ****************
class VIEW3D_PT_tools_vertexpaint(View3DPanel):
bl_context = "vertexpaint"
bl_label = "Options"
def draw(self, context):
layout = self.layout
vpaint = context.tool_settings.vertex_paint
col = layout.column()
col.label(text="Blend:")
col.prop(vpaint, "mode", text="")
col.prop(vpaint, "all_faces")
col.prop(vpaint, "normals")
col.prop(vpaint, "spray")
# Commented out because the Apply button isn't an operator yet, making these settings useless
# col.label(text="Gamma:")
# col.prop(vpaint, "gamma", text="")
# col.label(text="Multiply:")
# col.prop(vpaint, "mul", text="")
# ********** default tools for texturepaint ****************
class VIEW3D_PT_tools_projectpaint(View3DPanel):
bl_context = "texturepaint"
bl_label = "Project Paint"
def poll(self, context):
return context.tool_settings.image_paint.tool != 'SMEAR'
def draw_header(self, context):
ipaint = context.tool_settings.image_paint
self.layout.prop(ipaint, "use_projection", text="")
def draw(self, context):
layout = self.layout
ipaint = context.tool_settings.image_paint
settings = context.tool_settings.image_paint
use_projection = ipaint.use_projection
col = layout.column()
sub = col.column()
sub.active = use_projection
sub.prop(ipaint, "use_occlude")
sub.prop(ipaint, "use_backface_cull")
split = layout.split()
col = split.column()
col.active = (use_projection)
col.prop(ipaint, "use_normal_falloff")
col = split.column()
col.active = (ipaint.use_normal_falloff and use_projection)
col.prop(ipaint, "normal_angle", text="")
col = layout.column(align=False)
row = col.row()
row.active = (use_projection)
row.prop(ipaint, "use_stencil_layer", text="Stencil")
row2 = row.row(align=False)
row2.active = (use_projection and ipaint.use_stencil_layer)
row2.menu("VIEW3D_MT_tools_projectpaint_stencil", text=context.active_object.data.uv_texture_stencil.name)
row2.prop(ipaint, "invert_stencil", text="", icon='IMAGE_ALPHA')
col = layout.column()
sub = col.column()
row = sub.row()
row.active = (settings.tool == 'CLONE')
row.prop(ipaint, "use_clone_layer", text="Clone")
row.menu("VIEW3D_MT_tools_projectpaint_clone", text=context.active_object.data.uv_texture_clone.name)
sub = col.column()
sub.prop(ipaint, "seam_bleed")
class VIEW3D_MT_tools_projectpaint_clone(bpy.types.Menu):
bl_label = "Clone Layer"
def draw(self, context):
layout = self.layout
for i, tex in enumerate(context.active_object.data.uv_textures):
prop = layout.operator("wm.context_set_int", text=tex.name)
prop.path = "active_object.data.uv_texture_clone_index"
prop.value = i
class VIEW3D_MT_tools_projectpaint_stencil(bpy.types.Menu):
bl_label = "Mask Layer"
def draw(self, context):
layout = self.layout
for i, tex in enumerate(context.active_object.data.uv_textures):
prop = layout.operator("wm.context_set_int", text=tex.name)
prop.path = "active_object.data.uv_texture_stencil_index"
prop.value = i
bpy.types.register(VIEW3D_MT_tools_projectpaint_clone)
bpy.types.register(VIEW3D_MT_tools_projectpaint_stencil)
class VIEW3D_PT_tools_particlemode(View3DPanel):
'''default tools for particle mode'''
bl_context = "particlemode"
bl_label = "Options"
def draw(self, context):
layout = self.layout
pe = context.tool_settings.particle_edit
ob = pe.object
layout.prop(pe, "type", text="")
ptcache = None
if pe.type == 'PARTICLES':
if ob.particle_systems:
if len(ob.particle_systems) > 1:
layout.template_list(ob, "particle_systems", ob, "active_particle_system_index", type='ICONS')
ptcache = ob.particle_systems[ob.active_particle_system_index].point_cache
else:
for md in ob.modifiers:
if md.type == pe.type:
ptcache = md.point_cache
if ptcache and len(ptcache.point_cache_list) > 1:
layout.template_list(ptcache, "point_cache_list", ptcache, "active_point_cache_index", type='ICONS')
if not pe.editable:
layout.label(text="Point cache must be baked")
layout.label(text="to enable editing!")
col = layout.column(align=True)
if pe.hair:
col.active = pe.editable
col.prop(pe, "emitter_deflect", text="Deflect emitter")
sub = col.row()
sub.active = pe.emitter_deflect
sub.prop(pe, "emitter_distance", text="Distance")
col = layout.column(align=True)
col.active = pe.editable
col.label(text="Keep:")
col.prop(pe, "keep_lengths", text="Lenghts")
col.prop(pe, "keep_root", text="Root")
if not pe.hair:
col.label(text="Correct:")
col.prop(pe, "auto_velocity", text="Velocity")
col = layout.column(align=True)
col.active = pe.editable
col.label(text="Draw:")
col.prop(pe, "draw_step", text="Path Steps")
if pe.type == 'PARTICLES':
col.prop(pe, "draw_particles", text="Particles")
col.prop(pe, "fade_time")
sub = col.row()
sub.active = pe.fade_time
sub.prop(pe, "fade_frames", slider=True)
bpy.types.register(VIEW3D_PT_tools_weightpaint)
bpy.types.register(VIEW3D_PT_tools_objectmode)
bpy.types.register(VIEW3D_PT_tools_meshedit)
bpy.types.register(VIEW3D_PT_tools_meshedit_options)
bpy.types.register(VIEW3D_PT_tools_curveedit)
bpy.types.register(VIEW3D_PT_tools_surfaceedit)
bpy.types.register(VIEW3D_PT_tools_textedit)
bpy.types.register(VIEW3D_PT_tools_armatureedit)
bpy.types.register(VIEW3D_PT_tools_armatureedit_options)
bpy.types.register(VIEW3D_PT_tools_mballedit)
bpy.types.register(VIEW3D_PT_tools_latticeedit)
bpy.types.register(VIEW3D_PT_tools_posemode)
bpy.types.register(VIEW3D_PT_tools_posemode_options)
bpy.types.register(VIEW3D_PT_tools_brush)
bpy.types.register(VIEW3D_PT_tools_brush_texture)
bpy.types.register(VIEW3D_PT_tools_brush_tool)
bpy.types.register(VIEW3D_PT_tools_brush_stroke)
bpy.types.register(VIEW3D_PT_tools_brush_curve)
bpy.types.register(VIEW3D_PT_sculpt_options)
bpy.types.register(VIEW3D_PT_tools_vertexpaint)
bpy.types.register(VIEW3D_PT_tools_weightpaint_options)
bpy.types.register(VIEW3D_PT_tools_projectpaint)
bpy.types.register(VIEW3D_PT_tools_particlemode)