..
BL_ActionActuator.cpp
Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
2004-10-16 11:41:50 +00:00
BL_ActionActuator.h
Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
2004-10-16 11:41:50 +00:00
BL_ArmatureObject.cpp
Last of the config.h mods...
2002-11-25 15:29:57 +00:00
BL_ArmatureObject.h
[GameEngine] Commit all Kester's changes made to the gameengine to restore 2.25 like physics.
2004-03-22 22:02:18 +00:00
BL_BlenderDataConversion.cpp
Fix to not create invalid bound shapes from non mesh objects (armatures).
2004-07-16 00:08:06 +00:00
BL_BlenderDataConversion.h
Removed the config.h thing from the .h's in the source dir.
2002-12-27 13:11:01 +00:00
BL_DeformableGameObject.cpp
[GameEngine] Commit all Kester's changes made to the gameengine to restore 2.25 like physics.
2004-03-22 22:02:18 +00:00
BL_DeformableGameObject.h
Removed the config.h thing from the .h's in the source dir.
2002-12-27 13:11:01 +00:00
BL_MeshDeformer.cpp
Bunch of small fixes for warnings and whatnot....
2004-07-16 14:45:06 +00:00
BL_MeshDeformer.h
[GameEngine] Commit all Kester's changes made to the gameengine to restore 2.25 like physics.
2004-03-22 22:02:18 +00:00
BL_SkinDeformer.cpp
[GameEngine] Commit all Kester's changes made to the gameengine to restore 2.25 like physics.
2004-03-22 22:02:18 +00:00
BL_SkinDeformer.h
[GameEngine] Commit all Kester's changes made to the gameengine to restore 2.25 like physics.
2004-03-22 22:02:18 +00:00
BL_SkinMeshObject.cpp
Fix for bug #945 getVertexArrayLength(x) returns different values on different runs of the game engine.
2004-05-04 09:34:02 +00:00
BL_SkinMeshObject.h
Port Python updates from Tuhopuu2:
2004-07-17 05:28:23 +00:00
BlenderWorldInfo.cpp
- split the data structures that actually constitute a mesh
2004-03-20 22:55:42 +00:00
BlenderWorldInfo.h
Removed the config.h thing from the .h's in the source dir.
2002-12-27 13:11:01 +00:00
KX_BlenderScalarInterpolator.cpp
Last of the config.h mods...
2002-11-25 15:29:57 +00:00
KX_BlenderScalarInterpolator.h
Removed the config.h thing from the .h's in the source dir.
2002-12-27 13:11:01 +00:00
KX_BlenderSceneConverter.cpp
Frustum sphere culling.
2004-05-21 09:21:15 +00:00
KX_BlenderSceneConverter.h
Removed the config.h thing from the .h's in the source dir.
2002-12-27 13:11:01 +00:00
KX_ConvertActuators.cpp
Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
2004-10-16 11:41:50 +00:00
KX_ConvertActuators.h
Removed the config.h thing from the .h's in the source dir.
2002-12-27 13:11:01 +00:00
KX_ConvertControllers.cpp
Last of the config.h mods...
2002-11-25 15:29:57 +00:00
KX_ConvertControllers.h
Removed the config.h thing from the .h's in the source dir.
2002-12-27 13:11:01 +00:00
KX_ConvertProperties.cpp
Last of the config.h mods...
2002-11-25 15:29:57 +00:00
KX_ConvertProperties.h
Removed the config.h thing from the .h's in the source dir.
2002-12-27 13:11:01 +00:00
KX_ConvertSensors.cpp
Mouse Wheel Support for the Game Engine.
2004-05-02 23:45:03 +00:00
KX_ConvertSensors.h
Removed the config.h thing from the .h's in the source dir.
2002-12-27 13:11:01 +00:00
KX_IpoConvert.cpp
Last of the config.h mods...
2002-11-25 15:29:57 +00:00
KX_IpoConvert.h
Removed the config.h thing from the .h's in the source dir.
2002-12-27 13:11:01 +00:00
Makefile
[GameEngine] Commit all Kester's changes made to the gameengine to restore 2.25 like physics.
2004-03-22 22:02:18 +00:00
SConscript
Added #!/usr/bin/python standard script identifier to the start of SConscript files.
2004-05-16 13:07:20 +00:00