blender/source/gameengine
2012-07-26 09:35:52 +00:00
..
BlenderRoutines style cleanup 2012-07-21 22:58:08 +00:00
Converter BGE: A better fix for using the Action Actuator with the Actuator Sensor. This one still allows frame properties to be updated after receiving a negative pulse. This also fixes bug [#32179] "Action Actuator in Loop End stops updating the Frame Property after no longer receives positive signal" reported by Dalai. 2012-07-25 04:29:48 +00:00
Expressions style cleanup 2012-07-21 22:58:08 +00:00
GameLogic style cleanup 2012-07-21 22:58:08 +00:00
GamePlayer style cleanup 2012-07-21 22:58:08 +00:00
Ketsji Hopefully Blender compiles again with MSVC 2012-07-24 09:08:27 +00:00
Network optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro. 2012-06-25 09:14:37 +00:00
Physics Fix for [#32185] "Incorrect physics for LibLoaded dupligroups" reported by Daniel Stokes (Kupoman). I'm not sure if this is the "correct" fix, but it at least allows all physics objects to be evaluated at least once by the new environment. This allows the new environment to sync up physics shapes for static objects. 2012-07-26 09:35:52 +00:00
Rasterizer style cleanup 2012-07-21 22:58:08 +00:00
SceneGraph style cleanup 2012-07-21 22:58:08 +00:00
VideoTexture style cleanup 2012-07-21 22:58:08 +00:00
CMakeLists.txt code cleanup: remove mode comments, these were applied very un-evenly across a few files. 2012-05-27 13:22:43 +00:00
SConscript enable building the game engine without bullet for scons & cmake 2010-10-10 07:01:56 +00:00