blender/source/gameengine
Campbell Barton 5d30c23c35 doxygen: corrections/updates
Also add depsgraph & physics
2015-05-20 14:12:22 +10:00
..
BlenderRoutines BGE: New API method getDisplayDimensions 2015-04-07 18:32:25 +02:00
Converter BGE: Fix T40555: LibLoad material caching issue 2015-05-19 19:24:14 +02:00
Expressions doxygen: corrections/updates 2015-05-20 14:12:22 +10:00
GameLogic BGE: Fix for T42341 Sensor.frequency is badly named 2015-04-16 06:39:33 +02:00
GamePlayer BGE Player: Fix compilation error after cleanup commit da8a62a 2015-05-04 14:39:12 +05:00
Ketsji BGE: Use CameCase code style for KX_WorldInfo python API. 2015-05-19 23:13:30 +02:00
Network mathutils: refactor instantiation 2015-01-04 17:43:57 +11:00
Physics BGE: Add 'Lock Translation' for dynamic objects 2015-05-14 15:23:42 +02:00
Rasterizer BGE: Fix T43761 No re-creation of display list after a mesh modification. 2015-05-17 12:53:57 +02:00
SceneGraph Style Cleanup: remove preprocessor indentation (updated wiki style guide too) 2013-12-22 14:12:19 +11:00
VideoTexture BGE: Fix T43822 Videotexture does not use sky color for off-screen 2015-05-10 00:56:51 +02:00
CMakeLists.txt CMake: Enable strict flags for C++ 2015-03-27 18:23:31 +05:00
SConscript BGE: Removing the source files for the PHY interfaces since they just contained virtual destructors. This means we had license and doc blocks for 3 lines of code, which seemed silly. This also means that ge_phys_common no longer needs to be built as a library. I tested this with CMake and SCons using GCC; hopefully this doesn't break other systems. 2013-02-24 07:09:39 +00:00