blender/extern/bullet/Bullet/BroadphaseCollision/AxisSweep3.h
Erwin Coumans af9573e9ea Synchronized Bullet physics to latest version.
- Changed license from MIT to ZLib.
- Added 3D Sweep and Prune contribution
- More stable native constraint solver

Sorry for any inconvenience caused by this checkin.
All Blender buildsystems require update: added files and moved files.
2006-03-27 06:37:30 +00:00

112 lines
3.9 KiB
C++

//Bullet Continuous Collision Detection and Physics Library
//Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
//
// AxisSweep3.h
//
// Copyright (c) 2006 Simon Hobbs
//
// This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source distribution.
#ifndef AXIS_SWEEP_3_H
#define AXIS_SWEEP_3_H
#include "SimdPoint3.h"
#include "SimdVector3.h"
#include "SimpleBroadphase.h"
#include "BroadphaseProxy.h"
class AxisSweep3 : public SimpleBroadphase
{
public:
class Edge
{
public:
unsigned short m_pos; // low bit is min/max
unsigned short m_handle;
unsigned short IsMax() const {return m_pos & 1;}
};
public:
class Handle : public BroadphaseProxy
{
public:
// indexes into the edge arrays
unsigned short m_minEdges[3], m_maxEdges[3]; // 6 * 2 = 12
unsigned short m_handleId;
unsigned short m_pad;
//void* m_pOwner; this is now in BroadphaseProxy.m_clientObject
inline void SetNextFree(unsigned short next) {m_minEdges[0] = next;}
inline unsigned short GetNextFree() const {return m_minEdges[0];}
}; // 24 bytes + 24 for Edge structures = 44 bytes total per entry
private:
SimdPoint3 m_worldAabbMin; // overall system bounds
SimdPoint3 m_worldAabbMax; // overall system bounds
SimdVector3 m_quantize; // scaling factor for quantization
int m_numHandles; // number of active handles
int m_maxHandles; // max number of handles
Handle* m_pHandles; // handles pool
unsigned short m_firstFreeHandle; // free handles list
Edge* m_pEdges[3]; // edge arrays for the 3 axes (each array has m_maxHandles * 2 + 2 sentinel entries)
// allocation/deallocation
unsigned short AllocHandle();
void FreeHandle(unsigned short handle);
bool TestOverlap(int ignoreAxis,const Handle* pHandleA, const Handle* pHandleB);
//Overlap* AddOverlap(unsigned short handleA, unsigned short handleB);
//void RemoveOverlap(unsigned short handleA, unsigned short handleB);
void Quantize(unsigned short* out, const SimdPoint3& point, int isMax) const;
void SortMinDown(int axis, unsigned short edge, bool updateOverlaps = true);
void SortMinUp(int axis, unsigned short edge, bool updateOverlaps = true);
void SortMaxDown(int axis, unsigned short edge, bool updateOverlaps = true);
void SortMaxUp(int axis, unsigned short edge, bool updateOverlaps = true);
public:
AxisSweep3(const SimdPoint3& worldAabbMin,const SimdPoint3& worldAabbMax, int maxHandles = 1024, int maxOverlaps = 8192);
~AxisSweep3();
virtual void RefreshOverlappingPairs()
{
//this is replace by sweep and prune
}
unsigned short AddHandle(const SimdPoint3& aabbMin,const SimdPoint3& aabbMax, void* pOwner);
void RemoveHandle(unsigned short handle);
void UpdateHandle(unsigned short handle, const SimdPoint3& aabbMin,const SimdPoint3& aabbMax);
inline Handle* GetHandle(unsigned short index) const {return m_pHandles + index;}
//Broadphase Interface
virtual BroadphaseProxy* CreateProxy( const SimdVector3& min, const SimdVector3& max,int shapeType,void* userPtr );
virtual void DestroyProxy(BroadphaseProxy* proxy);
virtual void SetAabb(BroadphaseProxy* proxy,const SimdVector3& aabbMin,const SimdVector3& aabbMax);
};
#endif //AXIS_SWEEP_3_H