blender/intern/cycles/kernel/geom
Sergey Sharybin 45ce901079 Cycles: Remove redundant float4->float3 conversion
Not as if it gives noticeable changes render-time, but it's just weird to
convert float4 to float 3 to just access individual x/y/z components.

Plus some compilers might be more stupid than GCC and don't optimize this
out well.
2014-10-09 11:48:47 +02:00
..
geom_attribute.h Cycles code internals: add support for mesh voxel grid attributes. 2014-03-29 13:03:48 +01:00
geom_bvh_shadow.h make "tri_shader" an int instead of a float 2014-09-24 13:34:28 +02:00
geom_bvh_subsurface.h Cycles Refactor: Add SSE Utility code from Embree for cleaner SSE code. 2014-06-13 21:59:12 +02:00
geom_bvh_traversal.h Cycles: Add support for debug passes 2014-10-04 19:00:26 +06:00
geom_bvh_volume.h Cycles: Speedup of kernel side camera-in-volume detection 2014-10-03 12:55:31 +06:00
geom_bvh.h Cycles / CUDA: Change inline rules for BVH intersection functions. 2014-10-05 03:53:51 +02:00
geom_curve.h Fix T41139: Cycles Hair BSDF roughness problem 2014-07-27 19:51:28 +06:00
geom_motion_curve.h Cycles code refactor: move more code to geom folder, add some comments. 2014-03-29 13:03:48 +01:00
geom_motion_triangle.h make "tri_shader" an int instead of a float 2014-09-24 13:34:28 +02:00
geom_object.h Style cleanup: indentation, braces 2014-05-05 02:19:08 +10:00
geom_primitive.h Fix OpenCL compilation error in Cycles, when building without hair support. 2014-05-29 12:38:03 +02:00
geom_triangle.h Cycles: Remove redundant float4->float3 conversion 2014-10-09 11:48:47 +02:00
geom_volume.h Cycles: Compile fixes for CUDA Volumetrics. 2014-07-05 02:04:07 +02:00
geom.h Cycles code internals: add support for mesh voxel grid attributes. 2014-03-29 13:03:48 +01:00