..
KXNetwork
clang/cmake - quiet warnings for external libs and reference moto as a system include.
2013-07-15 08:26:16 +00:00
BL_Action.cpp
BGE: Finally adding support for additive layer blending.
2013-08-14 23:31:49 +00:00
BL_Action.h
BGE: Finally adding support for additive layer blending.
2013-08-14 23:31:49 +00:00
BL_ActionManager.cpp
BGE: Finally adding support for additive layer blending.
2013-08-14 23:31:49 +00:00
BL_ActionManager.h
BGE: Finally adding support for additive layer blending.
2013-08-14 23:31:49 +00:00
BL_BlenderShader.cpp
add missing gpl headers
2013-07-02 09:47:22 +00:00
BL_BlenderShader.h
BGE: Adding partial support for LibLoaded lights with GLSL materials.
2013-08-17 04:37:25 +00:00
BL_Material.cpp
add missing gpl headers
2013-07-02 09:47:22 +00:00
BL_Material.h
code cleanup: confusingly written and named function for BGE materuial conversion: getImageFromMaterial() --> getMTexFromMaterial()
2013-02-23 07:36:40 +00:00
BL_Shader.cpp
add missing gpl headers
2013-07-02 09:47:22 +00:00
BL_Shader.h
code cleanup: comment/remove unused defines
2013-05-28 01:15:59 +00:00
BL_Texture.cpp
add missing gpl headers
2013-07-02 09:47:22 +00:00
BL_Texture.h
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
2012-10-09 13:36:42 +00:00
CMakeLists.txt
Merging changes from trunk r58091-58323.
2013-07-17 01:40:26 +00:00
KX_ArmatureSensor.cpp
style cleanup
2013-03-18 11:44:56 +00:00
KX_ArmatureSensor.h
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
2012-10-09 13:36:42 +00:00
KX_BlenderMaterial.cpp
BGE: Adding partial support for LibLoaded lights with GLSL materials.
2013-08-17 04:37:25 +00:00
KX_BlenderMaterial.h
BGE Fix [ #29575 ] Object not drawn in game engine
2013-07-24 05:12:51 +00:00
KX_BulletPhysicsController.cpp
add missing gpl headers
2013-07-02 09:47:22 +00:00
KX_BulletPhysicsController.h
BGE: Some various changes to make moving the character physics type easier:
2013-01-30 05:55:17 +00:00
KX_Camera.cpp
Adding a fov attribute to KX_Camera. This attribute converts the field of view value and uses it to set lens.
2013-08-07 05:24:47 +00:00
KX_Camera.h
Adding a fov attribute to KX_Camera. This attribute converts the field of view value and uses it to set lens.
2013-08-07 05:24:47 +00:00
KX_CameraActuator.cpp
BGE: getting rid of a few maybe-uninitialized warnings.
2013-03-23 03:04:02 +00:00
KX_CameraActuator.h
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
2012-10-09 13:36:42 +00:00
KX_CameraIpoSGController.cpp
remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n
2011-10-23 17:52:20 +00:00
KX_CameraIpoSGController.h
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
2012-10-09 13:36:42 +00:00
KX_CharacterWrapper.cpp
add missing gpl headers
2013-07-02 09:47:22 +00:00
KX_CharacterWrapper.h
BGE: Some various changes to make moving the character physics type easier:
2013-01-30 05:55:17 +00:00
KX_ClientObjectInfo.h
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
2012-10-09 13:36:42 +00:00
KX_ConstraintActuator.cpp
style cleanup:
2013-03-26 07:29:01 +00:00
KX_ConstraintActuator.h
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
2012-10-09 13:36:42 +00:00
KX_ConstraintWrapper.cpp
py api cleanup, replace use...
2012-11-21 02:28:36 +00:00
KX_ConstraintWrapper.h
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
2012-10-09 13:36:42 +00:00
KX_ConvertPhysicsObject.h
make bullet optional again
2013-01-23 07:26:39 +00:00
KX_ConvertPhysicsObjects.cpp
code cleanup: unused vars in collada, preprocessor formatting & warning in mingw.
2013-03-04 00:53:57 +00:00
KX_Dome.cpp
BGE Dome: bugfix - Warp Mesh not working
2013-08-14 02:59:09 +00:00
KX_Dome.h
code cleanup: gpl header update (formatting)
2012-11-18 00:30:06 +00:00
KX_EmptyObject.cpp
remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n
2011-10-23 17:52:20 +00:00
KX_EmptyObject.h
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
2012-10-09 13:36:42 +00:00
KX_FontObject.cpp
edit to r58425, BLI_math is available here, better not copy,paste from linearrgb_to_srgb.
2013-07-20 00:35:41 +00:00
KX_FontObject.h
BGE fix [ #35563 ] Object colour setting for objects and fonts not using colour management like materials
2013-07-19 22:54:02 +00:00
KX_GameActuator.cpp
remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n
2011-10-23 17:52:20 +00:00
KX_GameActuator.h
quiet double promotion warnings for the game engine.
2012-07-18 23:03:27 +00:00
KX_GameObject.cpp
BGE: Finally adding support for additive layer blending.
2013-08-14 23:31:49 +00:00
KX_GameObject.h
BGE: Finally adding support for additive layer blending.
2013-08-14 23:31:49 +00:00
KX_IInterpolator.h
style cleanup
2012-09-16 04:58:18 +00:00
KX_IPhysicsController.cpp
BGE patch #28476 : Character object physics type
2012-05-28 21:36:29 +00:00
KX_IPhysicsController.h
BGE: Some various changes to make moving the character physics type easier:
2013-01-30 05:55:17 +00:00
KX_IPO_SGController.cpp
Fix some definitions for MinGW64
2013-07-19 19:19:15 +00:00
KX_IPO_SGController.h
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
2012-10-09 13:36:42 +00:00
KX_IpoActuator.cpp
style cleanup
2012-10-22 08:15:51 +00:00
KX_IpoActuator.h
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
2012-10-09 13:36:42 +00:00
KX_IpoConvert.cpp
add PHY headers to cmake's ketsji (else some IDE's won't show)
2013-02-26 23:08:42 +00:00
KX_IpoConvert.h
Fix various warnings with clang build, and adjust cmake clang warnings flags
2013-02-26 21:58:06 +00:00
KX_IPOTransform.h
style cleanup
2012-10-29 02:11:40 +00:00
KX_IScalarInterpolator.h
style cleanup
2012-09-16 04:58:18 +00:00
KX_ISceneConverter.h
BGE: "Fix" for issue [ #33663 ] "Objects Share Materials / Textures When Grouped In SingleTexture / MultiTexture Mode" reported by Josiah Lane (solarlune).
2012-12-24 03:13:53 +00:00
KX_ISystem.h
optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro.
2012-06-25 09:14:37 +00:00
KX_KetsjiEngine.cpp
BGE: Adding a GPU Latency profile category to represent the CPU time spent waiting on the graphics card.
2013-08-13 03:09:58 +00:00
KX_KetsjiEngine.h
BGE: Adding a GPU Latency profile category to represent the CPU time spent waiting on the graphics card.
2013-08-13 03:09:58 +00:00
KX_Light.cpp
BGE: Adding partial support for LibLoaded lights with GLSL materials.
2013-08-17 04:37:25 +00:00
KX_Light.h
BGE: Adding partial support for LibLoaded lights with GLSL materials.
2013-08-17 04:37:25 +00:00
KX_LightIpoSGController.cpp
remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n
2011-10-23 17:52:20 +00:00
KX_LightIpoSGController.h
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
2012-10-09 13:36:42 +00:00
KX_MaterialIpoController.cpp
add missing gpl headers
2013-07-02 09:47:22 +00:00
KX_MaterialIpoController.h
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
2012-10-09 13:36:42 +00:00
KX_MeshProxy.cpp
BGE Fix [ #33215 ] KX_MeshProxy.transformUV() argument ValueError
2013-08-06 21:52:05 +00:00
KX_MeshProxy.h
style cleanup
2013-03-29 06:21:28 +00:00
KX_MotionState.cpp
remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n
2011-10-23 17:52:20 +00:00
KX_MotionState.h
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
2012-10-09 13:36:42 +00:00
KX_MouseFocusSensor.cpp
style cleanup:
2013-03-26 07:29:01 +00:00
KX_MouseFocusSensor.h
style cleanup
2012-10-29 02:11:40 +00:00
KX_NavMeshObject.cpp
code cleanup: replace strncpy -> BLI_strncpy, skip first 2 chars when making a hash from the object name.
2013-08-04 03:45:30 +00:00
KX_NavMeshObject.h
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
2012-10-09 13:36:42 +00:00
KX_NearSensor.cpp
style cleanup:
2013-03-26 07:29:01 +00:00
KX_NearSensor.h
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
2012-10-09 13:36:42 +00:00
KX_ObColorIpoSGController.cpp
BGE: Object color channels can now be animated separately without zeroing out the other channels. Problem reported by Dalai via IRC.
2013-02-23 01:17:01 +00:00
KX_ObColorIpoSGController.h
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
2012-10-09 13:36:42 +00:00
KX_ObjectActuator.cpp
Fix for [ #34898 ] Typo in error message of mathutils.Vector
2013-04-07 15:09:06 +00:00
KX_ObjectActuator.h
BGE: Some various changes to make moving the character physics type easier:
2013-01-30 05:55:17 +00:00
KX_ObstacleSimulation.cpp
fix memory leak in KX_ObstacleSimulation
2013-08-04 17:20:03 +00:00
KX_ObstacleSimulation.h
style cleanup
2012-09-16 04:58:18 +00:00
KX_OrientationInterpolator.cpp
style cleanup, use { on newline after function definition.
2012-02-25 16:49:59 +00:00
KX_OrientationInterpolator.h
optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro.
2012-06-25 09:14:37 +00:00
KX_ParentActuator.cpp
style cleanup
2012-09-16 04:58:18 +00:00
KX_ParentActuator.h
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
2012-10-09 13:36:42 +00:00
KX_PhysicsEngineEnums.h
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
2012-10-09 13:36:42 +00:00
KX_PolygonMaterial.cpp
code cleanup: add 'const' to headers to quiet msvc warnings, also remove (char *) casts that aren't needed now we're on Python3.3
2013-03-17 18:30:31 +00:00
KX_PolygonMaterial.h
BGE: Some as of yet unmerged work I did in the Swiss branch. These changes include:
2012-12-18 20:56:25 +00:00
KX_PolyProxy.cpp
fix [ #34609 ] mesh.getVertex doesn't work as spected with poly.getMaterialIndex() and poly vertex indexes
2013-05-01 22:41:55 +00:00
KX_PolyProxy.h
code cleanup: remove unused define, correct header guard mismatch, add NULL check so DM_to_mesh() can have a NULL object passed (currently not used) and remove redundant NULL check.
2013-08-03 23:58:17 +00:00
KX_PositionInterpolator.cpp
style cleanup, use { on newline after function definition.
2012-02-25 16:49:59 +00:00
KX_PositionInterpolator.h
optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro.
2012-06-25 09:14:37 +00:00
KX_PyConstraintBinding.cpp
make bullet optional again
2013-01-23 07:26:39 +00:00
KX_PyConstraintBinding.h
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
2012-10-09 13:36:42 +00:00
KX_PyMath.cpp
style cleanup
2012-10-22 08:15:51 +00:00
KX_PyMath.h
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
2012-10-09 13:36:42 +00:00
KX_PythonInit.cpp
BGE: Flipping vsync constants so VSYNC_ON is 0.
2013-08-17 02:06:45 +00:00
KX_PythonInit.h
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
2012-10-09 13:36:42 +00:00
KX_PythonInitTypes.cpp
As requested by Mitchell Stokes, reverting r58837 as it is causing some problems with the embedded game engine's python execution.
2013-08-10 01:29:23 +00:00
KX_PythonInitTypes.h
style cleanup
2012-09-16 04:58:18 +00:00
KX_PythonMain.cpp
code cleanup: remove $Id's that crept back in, also osl style edits
2012-10-23 11:47:23 +00:00
KX_PythonMain.h
code cleanup: remove $Id's that crept back in, also osl style edits
2012-10-23 11:47:23 +00:00
KX_PythonSeq.cpp
code cleanup: add break statements in switch ()'s, (even at the last case).
2013-07-21 08:16:37 +00:00
KX_PythonSeq.h
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
2012-10-09 13:36:42 +00:00
KX_RadarSensor.cpp
style cleanup
2012-10-22 08:15:51 +00:00
KX_RadarSensor.h
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
2012-10-09 13:36:42 +00:00
KX_RayCast.cpp
style cleanup:
2013-03-26 07:29:01 +00:00
KX_RayCast.h
optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro.
2012-06-25 09:14:37 +00:00
KX_RayEventManager.cpp
remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n
2011-10-23 17:52:20 +00:00
KX_RayEventManager.h
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
2012-10-09 13:36:42 +00:00
KX_RaySensor.cpp
style cleanup:
2013-03-26 07:29:01 +00:00
KX_RaySensor.h
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
2012-10-09 13:36:42 +00:00
KX_SCA_AddObjectActuator.cpp
code cleanup: some warnings and formatting for PyMethodDef's in the BGE.
2012-11-10 05:42:50 +00:00
KX_SCA_AddObjectActuator.h
style cleanup: trailing tabs & expand some non prefix tabs into spaces.
2012-10-21 05:46:41 +00:00
KX_SCA_DynamicActuator.cpp
style cleanup
2012-09-16 04:58:18 +00:00
KX_SCA_DynamicActuator.h
quiet double promotion warnings for the game engine.
2012-07-18 23:03:27 +00:00
KX_SCA_EndObjectActuator.cpp
code cleanup: some warnings and formatting for PyMethodDef's in the BGE.
2012-11-10 05:42:50 +00:00
KX_SCA_EndObjectActuator.h
style cleanup: also correct some doxy comments
2012-08-18 13:07:48 +00:00
KX_SCA_ReplaceMeshActuator.cpp
style cleanup
2012-09-16 04:58:18 +00:00
KX_SCA_ReplaceMeshActuator.h
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
2012-10-09 13:36:42 +00:00
KX_ScalarInterpolator.cpp
style cleanup, use { on newline after function definition.
2012-02-25 16:49:59 +00:00
KX_ScalarInterpolator.h
optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro.
2012-06-25 09:14:37 +00:00
KX_ScalingInterpolator.cpp
style cleanup, use { on newline after function definition.
2012-02-25 16:49:59 +00:00
KX_ScalingInterpolator.h
optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro.
2012-06-25 09:14:37 +00:00
KX_Scene.cpp
BGE: Adding partial support for LibLoaded lights with GLSL materials.
2013-08-17 04:37:25 +00:00
KX_Scene.h
BGE: Committing patch #32422 "Debug properties for added objects" by HG1.
2013-07-09 20:06:36 +00:00
KX_SceneActuator.cpp
style cleanup:
2013-03-26 07:29:01 +00:00
KX_SceneActuator.h
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
2012-10-09 13:36:42 +00:00
KX_SG_BoneParentNodeRelationship.cpp
style cleanup
2012-09-16 04:58:18 +00:00
KX_SG_BoneParentNodeRelationship.h
style cleanup
2012-09-16 04:58:18 +00:00
KX_SG_NodeRelationships.cpp
style cleanup
2012-09-16 04:58:18 +00:00
KX_SG_NodeRelationships.h
style cleanup
2012-09-16 04:58:18 +00:00
KX_SoundActuator.cpp
Adding a new state for sound handles in audaspace: stopped.
2013-08-14 21:21:00 +00:00
KX_SoundActuator.h
Audaspace:
2012-11-05 14:24:35 +00:00
KX_StateActuator.cpp
remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n
2011-10-23 17:52:20 +00:00
KX_StateActuator.h
use __ prefix on header guards to avoid mixing up defines with api functions / classes.
2012-02-23 10:41:31 +00:00
KX_SteeringActuator.cpp
style cleanup
2012-09-16 04:58:18 +00:00
KX_SteeringActuator.h
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
2012-10-09 13:36:42 +00:00
KX_TimeCategoryLogger.cpp
code cleanup: float formatting was confusing in some cases - eg: (0.,0.,0.)
2012-04-11 08:15:13 +00:00
KX_TimeCategoryLogger.h
code cleanup: check for msvc directly when using warning pragma's.
2012-10-15 02:15:07 +00:00
KX_TimeLogger.cpp
code cleanup: float formatting was confusing in some cases - eg: (0.,0.,0.)
2012-04-11 08:15:13 +00:00
KX_TimeLogger.h
code cleanup: check for msvc directly when using warning pragma's.
2012-10-15 02:15:07 +00:00
KX_TouchEventManager.cpp
style cleanup:
2013-03-26 07:29:01 +00:00
KX_TouchEventManager.h
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
2012-10-09 13:36:42 +00:00
KX_TouchSensor.cpp
style cleanup:
2013-03-26 07:29:01 +00:00
KX_TouchSensor.h
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
2012-10-09 13:36:42 +00:00
KX_TrackToActuator.cpp
bge track-to actuator: reverse the order of the cross product rather then negating.
2013-01-13 03:48:48 +00:00
KX_TrackToActuator.h
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
2012-10-09 13:36:42 +00:00
KX_VehicleWrapper.cpp
add missing gpl headers
2013-07-02 09:47:22 +00:00
KX_VehicleWrapper.h
BGE cleanup: Removing the PHY__Vector classes and replacing them with MT_Vectors. The PHY__Vectors didn't offer anything (not even any real abstraction) and they required annoying MT_Vector <-> PHY_Vector conversions all over the place. No functional changes.
2013-02-21 18:30:11 +00:00
KX_VertexProxy.cpp
code cleanup: unused vars, make other vars static.
2013-04-10 22:49:50 +00:00
KX_VertexProxy.h
BGE: Some as of yet unmerged work I did in the Swiss branch. These changes include:
2012-12-18 20:56:25 +00:00
KX_VisibilityActuator.cpp
remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n
2011-10-23 17:52:20 +00:00
KX_VisibilityActuator.h
use __ prefix on header guards to avoid mixing up defines with api functions / classes.
2012-02-23 10:41:31 +00:00
KX_WorldInfo.cpp
remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n
2011-10-23 17:52:20 +00:00
KX_WorldInfo.h
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
2012-10-09 13:36:42 +00:00
KX_WorldIpoController.cpp
remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n
2011-10-23 17:52:20 +00:00
KX_WorldIpoController.h
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
2012-10-09 13:36:42 +00:00
SConscript
split bge includes for scons onto their own lines (for easier merging)
2013-05-29 21:56:55 +00:00