blender/source/gameengine/Physics
2013-01-23 07:26:39 +00:00
..
Bullet make bullet optional again 2013-01-23 07:26:39 +00:00
common BGE: Adding a jumpCount to KX_CharacterWrapper. This can be used to have different logic for a single jump versus a double jump. For example, a different animation for the second jump. 2012-12-29 10:22:19 +00:00
Dummy Added GPL header to sconscripts! 2012-12-17 08:01:43 +00:00