blender/source/gameengine
2013-01-23 07:26:39 +00:00
..
BlenderRoutines make bullet optional again 2013-01-23 07:26:39 +00:00
Converter make bullet optional again 2013-01-23 07:26:39 +00:00
Expressions style cleanup 2013-01-15 23:45:41 +00:00
GameLogic BGE: Fix for [#33839] "a logic.joysticks Crashes BGE" reported by Josiah Lane (solarlune). 2013-01-12 05:44:08 +00:00
GamePlayer BGE: Fixing an assert with the canvas' GetViewPort(). bf_gpu was changing the viewport when handling shadow buffers. KX_LightObject::BindShadowBuffer() now updates the canvas with the new viewport information from bf_gpu. 2012-12-25 06:20:50 +00:00
Ketsji make bullet optional again 2013-01-23 07:26:39 +00:00
Network Added GPL header to sconscripts! 2012-12-17 08:01:43 +00:00
Physics make bullet optional again 2013-01-23 07:26:39 +00:00
Rasterizer BGE: Adding preliminary alpha shadow support for Simple shadow maps. They do not work in the viewport nor do they work for Variance shadow maps. 2013-01-12 20:01:58 +00:00
SceneGraph Added GPL header to sconscripts! 2012-12-17 08:01:43 +00:00
VideoTexture Patch #33837: ffmpeg1.1 and libav9.1 compatibility update 2013-01-12 12:51:10 +00:00
CMakeLists.txt code cleanup: use system includes for cmake, otherwise warnings get printed in headers. 2012-09-18 04:40:20 +00:00
SConscript Added GPL header to sconscripts! 2012-12-17 08:01:43 +00:00