blender/source/gameengine
Thomas Szepe 4f767e37e8 BGE: Cleanup: Code style BL_Shader
Reviewers: lordloki, youle, campbellbarton, sergey, kupoman, moguri, panzergame

Reviewed By: panzergame

Projects: #game_engine

Differential Revision: https://developer.blender.org/D1397
2015-10-25 19:43:46 +01:00
..
BlenderRoutines Revert "BGE: Fix T44557 GameLogic module memory leak." 2015-08-26 11:13:50 +02:00
Converter BGE: Fix issues with async libload. 2015-10-25 19:22:29 +01:00
Expressions Cleanup: spelling 2015-09-14 02:22:22 +10:00
GameLogic BGE: Fix T30179 action actuator not stoped when state changed. 2015-10-23 10:54:08 +02:00
GamePlayer BLI_path api, minor changes to CWD handling 2015-10-08 15:05:58 +11:00
Ketsji BGE: Cleanup: Code style BL_Shader 2015-10-25 19:43:46 +01:00
Network mathutils: refactor instantiation 2015-01-04 17:43:57 +11:00
Physics BGE: Fix physics meshes conversion with modifiers. 2015-10-21 12:15:35 +02:00
Rasterizer BGE : Collision mask support in raycast + and raycast cleanup. 2015-10-07 22:14:43 +02:00
SceneGraph Style Cleanup: remove preprocessor indentation (updated wiki style guide too) 2013-12-22 14:12:19 +11:00
VideoTexture Fix various compiler warnings. 2015-10-10 17:35:30 +02:00
CMakeLists.txt CMake: Enable strict flags for C++ 2015-03-27 18:23:31 +05:00
SConscript BGE: Removing the source files for the PHY interfaces since they just contained virtual destructors. This means we had license and doc blocks for 3 lines of code, which seemed silly. This also means that ge_phys_common no longer needs to be built as a library. I tested this with CMake and SCons using GCC; hopefully this doesn't break other systems. 2013-02-24 07:09:39 +00:00