forked from bartvdbraak/blender
875aff2a9a
So! First, frame for absolute shape keys: never allow a new key to have the same pos as an existing one (this does not make sense). This way, the two workflows are possible (create all keys and then animate ctime, or animate ctime and then create keys where you need them). Also, fixed UIList for shapekeys, the "absolute" test was wrong, and better to show frame value, even though not editable, than nothing in case of absolute keys. And finally, add getter to RNA 'frame' readonly value, so that we output real frame values, and not dummy internal ones (which are /100) in our API. |
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addons@c50944e808 | ||
addons_contrib@31545d25c9 | ||
freestyle | ||
modules | ||
presets | ||
startup | ||
templates_osl | ||
templates_py |