forked from bartvdbraak/blender
18060d8632
In fact, armature layers operators (set layers, and show all) were kind of messy and broken in Edit mode (Select layers had two different operators for Pose and Edit modes, both using the same funcs that could only work in Pose mode, Show All was supposed to be used in both modes but again, its exec code could only work in Pose one). Fixed that by: * Using only one op for each task, for both modes (with adapted poll func). * Replacing 'object from context' access by an helper that returns the right Armature object in both Edit and Pose modes. |
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camera | ||
cloth | ||
cycles | ||
ffmpeg | ||
fluid | ||
framerate | ||
interaction | ||
interface_theme | ||
keyconfig | ||
operator/wm.collada_export | ||
render | ||
sss | ||
sunsky | ||
tracking_camera | ||
tracking_settings | ||
tracking_track_color |