blender/source/gameengine/GameLogic/Joystick
Brecht Van Lommel eaf354e222 Fix related to #36319: restore SDL_VIDEODRIVER=dummy environment variable, it
seems that somehow not having this is causing keyboard events to be caught by
SDL. This was removed because it broke addons that could use SDL, now set the
environment variable only temporary during SDL initialization.

This may have been causing issues with keyboard events getting missed in the
game engine, but I couldn't confirm the issue here.
2013-09-23 14:48:28 +00:00
..
SCA_Joystick.cpp Fix related to #36319: restore SDL_VIDEODRIVER=dummy environment variable, it 2013-09-23 14:48:28 +00:00
SCA_Joystick.h BGE: Adding a Python interface for handling joysticks without needing logic bricks. These new SCA_PythonJoystick objects can be accessed using bge.logic.joysticks, which is a list of joysticks. The length of the list is the number of maximum supported joysticks, and indexes that do not have a joystick available are set to None. This means joysticks can be checked for using something like: 2012-12-21 02:28:59 +00:00
SCA_JoystickDefines.h Fix various warnings with clang build, and adjust cmake clang warnings flags 2013-02-26 21:58:06 +00:00
SCA_JoystickEvents.cpp Cleaning up some prints related to SDL. 2013-08-29 22:48:37 +00:00
SCA_JoystickPrivate.h misc edits 2011-10-20 00:19:21 +00:00