blender/source/gameengine/GameLogic/Joystick/SCA_Joystick.cpp
Brecht Van Lommel eaf354e222 Fix related to #36319: restore SDL_VIDEODRIVER=dummy environment variable, it
seems that somehow not having this is causing keyboard events to be caught by
SDL. This was removed because it broke addons that could use SDL, now set the
environment variable only temporary during SDL initialization.

This may have been causing issues with keyboard events getting missed in the
game engine, but I couldn't confirm the issue here.
2013-09-23 14:48:28 +00:00

363 lines
8.1 KiB
C++

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): snailrose.
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file gameengine/GameLogic/Joystick/SCA_Joystick.cpp
* \ingroup gamelogic
*/
#ifdef WITH_SDL
# include <SDL.h>
#endif
#include <stdio.h>
#include <stdlib.h>
#include "SCA_Joystick.h"
#include "SCA_JoystickPrivate.h"
#include "BLI_path_util.h"
SCA_Joystick::SCA_Joystick(short int index)
:
m_joyindex(index),
m_prec(3200),
m_axismax(-1),
m_buttonmax(-1),
m_hatmax(-1),
m_isinit(0),
m_istrig_axis(0),
m_istrig_button(0),
m_istrig_hat(0)
{
for (int i=0; i < JOYAXIS_MAX; i++)
m_axis_array[i] = 0;
for (int i=0; i < JOYHAT_MAX; i++)
m_hat_array[i] = 0;
#ifdef WITH_SDL
m_private = new PrivateData();
#endif
}
SCA_Joystick::~SCA_Joystick()
{
#ifdef WITH_SDL
delete m_private;
#endif
}
SCA_Joystick *SCA_Joystick::m_instance[JOYINDEX_MAX];
int SCA_Joystick::m_joynum = 0;
int SCA_Joystick::m_refCount = 0;
SCA_Joystick *SCA_Joystick::GetInstance( short int joyindex )
{
#ifndef WITH_SDL
return NULL;
#else /* WITH_SDL */
if (joyindex < 0 || joyindex >= JOYINDEX_MAX) {
JOYSTICK_ECHO("Error-invalid joystick index: " << joyindex);
return NULL;
}
if (m_refCount == 0)
{
int i;
/* The video subsystem is required for joystick input to work. However,
* when GHOST is running under SDL, video is initialized elsewhere. We
* also need to set the videodriver to dummy, and do it here to avoid
* interfering with addons that may use SDL too.
*
* We also init SDL once only. */
# ifdef WITH_GHOST_SDL
int success = (SDL_InitSubSystem(SDL_INIT_JOYSTICK) != -1 );
# else
/* set and restore environment variable */
char *videodriver = getenv("SDL_VIDEODRIVER");
BLI_setenv("SDL_VIDEODRIVER", "dummy");
int success = (SDL_InitSubSystem(SDL_INIT_JOYSTICK | SDL_INIT_VIDEO) != -1 );
BLI_setenv("SDL_VIDEODRIVER", videodriver);
# endif
if (!success) {
JOYSTICK_ECHO("Error-Initializing-SDL: " << SDL_GetError());
return NULL;
}
m_joynum = SDL_NumJoysticks();
for (i=0; i<JOYINDEX_MAX; i++) {
m_instance[i] = new SCA_Joystick(i);
m_instance[i]->CreateJoystickDevice();
}
m_refCount = 1;
}
else
{
m_refCount++;
}
return m_instance[joyindex];
#endif /* WITH_SDL */
}
void SCA_Joystick::ReleaseInstance()
{
if (--m_refCount == 0)
{
#ifdef WITH_SDL
int i;
for (i=0; i<JOYINDEX_MAX; i++) {
if (m_instance[i]) {
m_instance[i]->DestroyJoystickDevice();
delete m_instance[i];
}
m_instance[i] = NULL;
}
/* The video subsystem is required for joystick input to work. However,
* when GHOST is running under SDL, video is freed elsewhere.
* Do this once only. */
# ifdef WITH_GHOST_SDL
SDL_QuitSubSystem(SDL_INIT_JOYSTICK);
# else
SDL_QuitSubSystem(SDL_INIT_JOYSTICK | SDL_INIT_VIDEO);
# endif
#endif /* WITH_SDL */
}
}
void SCA_Joystick::cSetPrecision(int val)
{
m_prec = val;
}
bool SCA_Joystick::aAxisPairIsPositive(int axis)
{
return (pAxisTest(axis) > m_prec) ? true:false;
}
bool SCA_Joystick::aAxisPairDirectionIsPositive(int axis, int dir)
{
int res;
if (dir==JOYAXIS_UP || dir==JOYAXIS_DOWN)
res = pGetAxis(axis, 1);
else /* JOYAXIS_LEFT || JOYAXIS_RIGHT */
res = pGetAxis(axis, 0);
if (dir==JOYAXIS_DOWN || dir==JOYAXIS_RIGHT)
return (res > m_prec) ? true : false;
else /* JOYAXIS_UP || JOYAXIS_LEFT */
return (res < -m_prec) ? true : false;
}
bool SCA_Joystick::aAxisIsPositive(int axis_single)
{
return abs(m_axis_array[axis_single]) > m_prec ? true:false;
}
bool SCA_Joystick::aAnyButtonPressIsPositive(void)
{
#ifdef WITH_SDL
/* this is needed for the "all events" option
* so we know if there are no buttons pressed */
for (int i=0; i<m_buttonmax; i++)
if (SDL_JoystickGetButton(m_private->m_joystick, i))
return true;
#endif
return false;
}
bool SCA_Joystick::aButtonPressIsPositive(int button)
{
#ifndef WITH_SDL
return false;
#else
bool result;
SDL_JoystickGetButton(m_private->m_joystick, button)? result = true:result = false;
return result;
#endif
}
bool SCA_Joystick::aButtonReleaseIsPositive(int button)
{
#ifndef WITH_SDL
return false;
#else
bool result;
SDL_JoystickGetButton(m_private->m_joystick, button)? result = false : result = true;
return result;
#endif
}
bool SCA_Joystick::aHatIsPositive(int hatnum, int dir)
{
return (GetHat(hatnum)==dir) ? true : false;
}
int SCA_Joystick::GetNumberOfAxes()
{
return m_axismax;
}
int SCA_Joystick::GetNumberOfButtons()
{
return m_buttonmax;
}
int SCA_Joystick::GetNumberOfHats()
{
return m_hatmax;
}
bool SCA_Joystick::CreateJoystickDevice(void)
{
#ifndef WITH_SDL
m_isinit = true;
m_axismax = m_buttonmax = m_hatmax = 0;
return false;
#else /* WITH_SDL */
if (m_isinit == false) {
if (m_joyindex>=m_joynum) {
/* don't print a message, because this is done anyway */
//JOYSTICK_ECHO("Joystick-Error: " << SDL_NumJoysticks() << " avaiable joystick(s)");
/* Need this so python args can return empty lists */
m_axismax = m_buttonmax = m_hatmax = 0;
return false;
}
m_private->m_joystick = SDL_JoystickOpen(m_joyindex);
SDL_JoystickEventState(SDL_ENABLE);
m_isinit = true;
JOYSTICK_ECHO("Joystick " << m_joyindex << " initialized");
/* must run after being initialized */
m_axismax = SDL_JoystickNumAxes(m_private->m_joystick);
m_buttonmax = SDL_JoystickNumButtons(m_private->m_joystick);
m_hatmax = SDL_JoystickNumHats(m_private->m_joystick);
if (m_axismax > JOYAXIS_MAX) m_axismax = JOYAXIS_MAX; /* very unlikely */
else if (m_axismax < 0) m_axismax = 0;
if (m_hatmax > JOYHAT_MAX) m_hatmax = JOYHAT_MAX; /* very unlikely */
else if (m_hatmax < 0) m_hatmax = 0;
if (m_buttonmax < 0) m_buttonmax = 0;
}
return true;
#endif /* WITH_SDL */
}
void SCA_Joystick::DestroyJoystickDevice(void)
{
#ifdef WITH_SDL
if (m_isinit) {
#if SDL_VERSION_ATLEAST(2, 0, 0)
if (SDL_JoystickGetAttached(m_private->m_joystick)) {
#else
if (SDL_JoystickOpened(m_joyindex)) {
#endif
JOYSTICK_ECHO("Closing-joystick " << m_joyindex);
SDL_JoystickClose(m_private->m_joystick);
}
m_isinit = false;
}
#endif /* WITH_SDL */
}
int SCA_Joystick::Connected(void)
{
#ifdef WITH_SDL
if (m_isinit
#if SDL_VERSION_ATLEAST(2, 0, 0)
&& SDL_JoystickGetAttached(m_private->m_joystick))
#else
&& SDL_JoystickOpened(m_joyindex))
#endif
return 1;
#endif
return 0;
}
int SCA_Joystick::pGetAxis(int axisnum, int udlr)
{
#ifdef WITH_SDL
return m_axis_array[(axisnum*2)+udlr];
#endif
return 0;
}
int SCA_Joystick::pAxisTest(int axisnum)
{
#ifdef WITH_SDL
/* Use ints instead of shorts here to avoid problems when we get -32768.
* When we take the negative of that later, we should get 32768, which is greater
* than what a short can hold. In other words, abs(MIN_SHORT) > MAX_SHRT. */
int i1 = m_axis_array[(axisnum * 2)];
int i2 = m_axis_array[(axisnum * 2) + 1];
/* long winded way to do:
* return max_ff(absf(i1), absf(i2))
* ...avoid abs from math.h */
if (i1 < 0) i1 = -i1;
if (i2 < 0) i2 = -i2;
if (i1 <i2) return i2;
else return i1;
#else /* WITH_SDL */
return 0;
#endif /* WITH_SDL */
}
const char *SCA_Joystick::GetName()
{
#ifdef WITH_SDL
#if SDL_VERSION_ATLEAST(2, 0, 0)
return SDL_JoystickName(m_private->m_joystick);
#else
return SDL_JoystickName(m_joyindex);
#endif
#else /* WITH_SDL */
return "";
#endif /* WITH_SDL */
}