forked from bartvdbraak/blender
b0bb21e32d
SpatialNoiseShader, as well as SmoothingShader were not updating stroke length after geometry modification, causing an infinite loop in Stroke::Resample(int iNPoints) due to incorrect length-based resampling of stroke vertices. |
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blender | ||
blenderplayer | ||
creator | ||
gameengine | ||
icons | ||
tests | ||
CMakeLists.txt | ||
SConscript |