blender/source/gameengine
Mitchell Stokes bb7b04bd94 BGE: A little bit of cleanup:
* Removing KX_Scene::RemoveAnimatedObject() since KX_Scene::NewRemoveObject() is already handling this.
  * Don't create a new BL_ActionManager when replicating an object. Just set m_actionManager to NULL and let KX_GameObject::GetActionManager() allocate a new BL_ActionManager when one is needed.
  * Use KX_GameObject::GetScene() instead of KX_GetActiveScene() in KX_GameObject::GetActionManager() to make sure we're using the object's scene instead of one where Python might currently be running from. This could avoid potential issues with playing actions for objects in other scenes.
2013-05-14 22:52:10 +00:00
..
BlenderRoutines Fix #34997: when starting the game engine in one window and switching to a second 2013-04-18 16:28:39 +00:00
Converter BGE: Fix for [#34044] "Objects with no material don't have their "face image" always working on bge" reported by Dalai Felinto (dfelinto). 2013-05-11 03:20:19 +00:00
Expressions bge py api: raise an overflow exception when assigning a float to a bge object which is out of the float range. 2013-05-03 01:13:51 +00:00
GameLogic code cleanup: 2013-03-25 02:41:30 +00:00
GamePlayer Patch [#35234]: 2013-05-13 20:27:05 +00:00
Ketsji BGE: A little bit of cleanup: 2013-05-14 22:52:10 +00:00
Network code cleanup: unused vars in collada, preprocessor formatting & warning in mingw. 2013-03-04 00:53:57 +00:00
Physics game engine: Use bullet's default contact processing theshold 2013-04-25 19:50:54 +00:00
Rasterizer BGE: Fix for [#34382] "Vertex position doesn't update when set through Python and "Cast Buffer Shadows" is disabled" reported by V.R. (rolle). 2013-05-10 05:13:16 +00:00
SceneGraph style cleanup: 2013-03-26 07:29:01 +00:00
VideoTexture Image paint: 2D painting now supports texture masks and does masking more 2013-05-12 09:14:13 +00:00
CMakeLists.txt BGE: Removing the source files for the PHY interfaces since they just contained virtual destructors. This means we had license and doc blocks for 3 lines of code, which seemed silly. This also means that ge_phys_common no longer needs to be built as a library. I tested this with CMake and SCons using GCC; hopefully this doesn't break other systems. 2013-02-24 07:09:39 +00:00
SConscript BGE: Removing the source files for the PHY interfaces since they just contained virtual destructors. This means we had license and doc blocks for 3 lines of code, which seemed silly. This also means that ge_phys_common no longer needs to be built as a library. I tested this with CMake and SCons using GCC; hopefully this doesn't break other systems. 2013-02-24 07:09:39 +00:00