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Dalai Felinto 898e7857f4 blenderplayer parsing code (better) fix
After last commit I realized that we have a different behavior when running blenderplayer or a runtime. Reason being is that when running blenderplayer the filename is mandatory. While in runtime mode it has no use for it (it can still be passed, but it makes no difference).

I also updated the -h (help) message to be multiplataform and to pass the filename argument only when in blenderplayer mode.

If someone wants to have fun it would be nice to port the blender new parsing code to the gameplayer.
* note: how come "noaudio" is used in the examples but it's not in the options list? *ouch*
I'm leaving as it's in case noaudio get implemented ...
2010-09-13 08:30:56 +00:00
build_files spec files for building arch linux packages (pacman) 2010-09-12 16:00:12 +00:00
doc ran through pep8 checker 2010-09-07 15:17:42 +00:00
extern - added back zlib include (needed for win32). 2010-09-07 01:13:10 +00:00
intern option to disable ITASC IK solver, (will be enabled by default ofcourse) 2010-09-12 12:27:12 +00:00
po move directories: 2010-07-26 11:47:33 +00:00
projectfiles Windows Icons: 2010-09-05 07:08:21 +00:00
projectfiles_vc7 Windows Icons: 2010-09-05 07:08:21 +00:00
projectfiles_vc9 Windows Icons: 2010-09-05 07:08:21 +00:00
release avoid re-creating and assigning addon UI properties for every redraw 2010-09-13 08:16:31 +00:00
source blenderplayer parsing code (better) fix 2010-09-13 08:30:56 +00:00
CMakeLists.txt option to disable ITASC IK solver, (will be enabled by default ofcourse) 2010-09-12 12:27:12 +00:00
COPYING Updating/removing really really ancient stuff. 2010-03-09 11:42:04 +00:00
Makefile move directories: 2010-07-26 11:47:33 +00:00
SConstruct Finally change SConscript tabs to spaces. 2010-08-29 20:52:05 +00:00