blender/source
Dalai Felinto 898e7857f4 blenderplayer parsing code (better) fix
After last commit I realized that we have a different behavior when running blenderplayer or a runtime. Reason being is that when running blenderplayer the filename is mandatory. While in runtime mode it has no use for it (it can still be passed, but it makes no difference).

I also updated the -h (help) message to be multiplataform and to pass the filename argument only when in blenderplayer mode.

If someone wants to have fun it would be nice to port the blender new parsing code to the gameplayer.
* note: how come "noaudio" is used in the examples but it's not in the options list? *ouch*
I'm leaving as it's in case noaudio get implemented ...
2010-09-13 08:30:56 +00:00
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blender patch [#23221] Merge bone : Within chains : infinite loop 2010-09-13 07:30:11 +00:00
blenderplayer patch [#23650] fix stubs.c for optimized build 2010-09-07 02:39:32 +00:00
creator option to disable ITASC IK solver, (will be enabled by default ofcourse) 2010-09-12 12:27:12 +00:00
darwin Update address in license block. 2010-08-10 21:22:26 +00:00
gameengine blenderplayer parsing code (better) fix 2010-09-13 08:30:56 +00:00
icons Windows Icons: 2010-09-05 07:08:21 +00:00
kernel - use list append in more places (preferred method since its faster) 2010-09-06 10:15:41 +00:00
CMakeLists.txt correct fsf address 2010-02-12 13:34:04 +00:00
Makefile Group all AUD libs, duplicate one to avoid linker error. 2010-08-17 01:50:47 +00:00
SConscript Finally change SConscript tabs to spaces. 2010-08-29 20:52:05 +00:00