blender/source
Campbell Barton 8a3beb0012 import/export automated testing using CMake's CTest
Will need to write full docs on this on the wiki.
basic info.
- 21 tests, OBJ/3DS/X3D/FBX, 3 tests per format import export. STL, PLY, BVH are TODO.
- uses files in ../lib/tests (checkout separate)
- run with CMake Makefiles "make test" or "ctest"
- currently checks against basic MD5 hash on scene import and file MD5 hash on export (realize this wont work predictably on binary formats *TODO*).
- currently uses a generic script for all tests with arguments to specify command to run, expected output, testing method, files to check against etc.

Has already proved useful, found a number of bugs in import export and some in blender too.
2011-01-21 00:06:30 +00:00
..
blender correct fix for [#25737] Console error message 2011-01-20 23:05:25 +00:00
blenderplayer stubs.c updates provided by Kupoman. 2011-01-09 02:43:26 +00:00
creator Command line options to set blender system environment variables. 2011-01-19 21:30:23 +00:00
darwin
gameengine BGE BugFix [#25711]render.setBackgroundColor() does not work: 2011-01-18 22:27:18 +00:00
icons
kernel rename blenderlib to blender_add_lib 2010-12-22 23:09:30 +00:00
test import/export automated testing using CMake's CTest 2011-01-21 00:06:30 +00:00
CMakeLists.txt import/export automated testing using CMake's CTest 2011-01-21 00:06:30 +00:00
Makefile Reorder library linking. 2010-11-11 06:22:55 +00:00
SConscript dont build blender/kernel if the game engines disabled. 2010-10-31 00:56:46 +00:00