blender/source/gameengine
Dalai Felinto eff0e29cba BGE BugFix [#25711]render.setBackgroundColor() does not work:
Since rev.2 (hans ftw) we have a strange situation where horizon color was being used at Convert time for the WorldInfo background color (and for the fog). However through the Python API only the Rasterizer background color was being updated. On top of that the KX_KetsjiEngine.cpp::SetBackGround was using the WorldInfo bgcolor when render mode was the potato one (TEXTURED). Bottomline, when in potato mode the glClearColor used was the original one in worldinfo, not the API updated one in Rasterized.
2011-01-18 22:27:18 +00:00
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BlenderRoutines remove references to BKE_utildefines where its not needed. 2011-01-07 19:18:31 +00:00
Converter BGE BugFix [#25711]render.setBackgroundColor() does not work: 2011-01-18 22:27:18 +00:00
Expressions remove/comment unused defines, also zero FileGlobal.filename to quiet valgrind. 2011-01-16 21:12:38 +00:00
GameLogic support building with python3.2 2011-01-18 21:39:50 +00:00
GamePlayer Adding overhead drawing (frame rate, profile, debug props) capabilities back to the Blenderplayer by replacing commented out BMF_* functions with BLF_* equivalents. 2011-01-05 01:34:33 +00:00
Ketsji BGE BugFix [#25711]render.setBackgroundColor() does not work: 2011-01-18 22:27:18 +00:00
Network rename blenderlib to blender_add_lib 2010-12-22 23:09:30 +00:00
Physics rename blenderlib to blender_add_lib 2010-12-22 23:09:30 +00:00
PyDoc == python api doc == 2010-10-13 10:42:33 +00:00
Rasterizer Fix to make two-side texface option work with modifiers in the BGE. However, there appear to be some issues when a mesh has mixed two-side and non two-side faces. I think it's a problem in the converter and possibly related to this bug: https://projects.blender.org/tracker/index.php?func=detail&aid=24948&group_id=9&atid=306 2011-01-04 07:43:32 +00:00
SceneGraph rename blenderlib to blender_add_lib 2010-12-22 23:09:30 +00:00
VideoTexture use PySequence_Size() rather then PySequence_Length(), this is only kept in python for backwards compatibility. 2011-01-09 14:53:18 +00:00
CMakeLists.txt CMake: use blender_include_dirs("${OPENGL_INCLUDE_DIR}") rather then blender_include_dirs(${OPENGL_INCLUDE_DIR}) 2010-12-31 04:29:11 +00:00
Makefile Update address in license block. 2010-08-10 21:22:26 +00:00
SConscript enable building the game engine without bullet for scons & cmake 2010-10-10 07:01:56 +00:00