forked from bartvdbraak/blender
671235b69b
Bullet is now off by default on all platforms until we get an OK from Erwin. To enable it, change USE_PHYSICS to 'bullet' in your config.opts.
253 lines
6.4 KiB
C++
253 lines
6.4 KiB
C++
/*
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* Copyright (c) 2005 Erwin Coumans http://www.erwincoumans.com
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*
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* Permission to use, copy, modify, distribute and sell this software
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* and its documentation for any purpose is hereby granted without fee,
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* provided that the above copyright notice appear in all copies.
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* Erwin Coumans makes no representations about the suitability
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* of this software for any purpose.
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* It is provided "as is" without express or implied warranty.
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*/
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#include "ConvexConvexAlgorithm.h"
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#include <stdio.h>
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#include "NarrowPhaseCollision/DiscreteCollisionDetectorInterface.h"
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#include "BroadphaseCollision/BroadphaseInterface.h"
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#include "Dynamics/RigidBody.h"
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#include "CollisionShapes/ConvexShape.h"
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#include "NarrowPhaseCollision/GjkPairDetector.h"
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#include "BroadphaseCollision/BroadphaseProxy.h"
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#include "BroadphaseCollision/CollisionDispatcher.h"
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#include "CollisionShapes/BoxShape.h"
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#include "CollisionDispatch/ManifoldResult.h"
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#include "NarrowPhaseCollision/ConvexPenetrationDepthSolver.h"
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#include "NarrowPhaseCollision/ContinuousConvexCollision.h"
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#include "NarrowPhaseCollision/SubSimplexConvexCast.h"
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#include "NarrowPhaseCollision/GjkConvexCast.h"
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#include "CollisionShapes/MinkowskiSumShape.h"
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#include "NarrowPhaseCollision/VoronoiSimplexSolver.h"
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#include "CollisionShapes/SphereShape.h"
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#ifdef WIN32
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void DrawRasterizerLine(const float* from,const float* to,int color);
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#endif
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//#define PROCESS_SINGLE_CONTACT
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#ifdef WIN32
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bool gForceBoxBox = false;//false;//true;
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#else
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bool gForceBoxBox = false;//false;//true;
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#endif
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bool gBoxBoxUseGjk = true;//true;//false;
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bool gDisableConvexCollision = false;
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ConvexConvexAlgorithm::ConvexConvexAlgorithm(PersistentManifold* mf,const CollisionAlgorithmConstructionInfo& ci,BroadphaseProxy* proxy0,BroadphaseProxy* proxy1)
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: CollisionAlgorithm(ci),
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m_gjkPairDetector(0,0,&m_simplexSolver,&m_penetrationDepthSolver),
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m_box0(*proxy0),
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m_box1(*proxy1),
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m_collisionImpulse(0.f),
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m_ownManifold (false),
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m_manifoldPtr(mf),
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m_lowLevelOfDetail(false)
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{
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RigidBody* body0 = (RigidBody*)m_box0.m_clientObject;
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RigidBody* body1 = (RigidBody*)m_box1.m_clientObject;
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if ((body0->getInvMass() != 0.f) ||
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(body1->getInvMass() != 0.f))
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{
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if (!m_manifoldPtr)
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{
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m_manifoldPtr = m_dispatcher->GetNewManifold(proxy0->m_clientObject,proxy1->m_clientObject);
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m_ownManifold = true;
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}
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}
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}
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ConvexConvexAlgorithm::~ConvexConvexAlgorithm()
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{
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if (m_ownManifold)
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{
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if (m_manifoldPtr)
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m_dispatcher->ReleaseManifold(m_manifoldPtr);
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}
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}
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void ConvexConvexAlgorithm ::SetLowLevelOfDetail(bool useLowLevel)
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{
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m_lowLevelOfDetail = useLowLevel;
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}
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float ConvexConvexAlgorithm::GetCollisionImpulse() const
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{
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if (m_manifoldPtr)
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return m_manifoldPtr->GetCollisionImpulse();
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return 0.f;
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}
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class FlippedContactResult : public DiscreteCollisionDetectorInterface::Result
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{
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DiscreteCollisionDetectorInterface::Result* m_org;
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public:
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FlippedContactResult(DiscreteCollisionDetectorInterface::Result* org)
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: m_org(org)
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{
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}
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virtual void AddContactPoint(const SimdVector3& normalOnBInWorld,const SimdVector3& pointInWorld,float depth)
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{
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SimdVector3 flippedNormal = -normalOnBInWorld;
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m_org->AddContactPoint(flippedNormal,pointInWorld,depth);
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}
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};
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bool extra = false;
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float gFriction = 0.5f;
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//
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// box-box collision algorithm, for simplicity also applies resolution-impulse
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//
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void ConvexConvexAlgorithm ::ProcessCollision (BroadphaseProxy* ,BroadphaseProxy* ,float timeStep,int stepCount, bool useContinuous)
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{
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// printf("ConvexConvexAlgorithm::ProcessCollision\n");
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m_collisionImpulse = 0.f;
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RigidBody* body0 = (RigidBody*)m_box0.m_clientObject;
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RigidBody* body1 = (RigidBody*)m_box1.m_clientObject;
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if (!m_manifoldPtr)
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return;
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if ((body0->getInvMass() == 0.f) &&
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(body1->getInvMass() == 0.f))
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{
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return;
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}
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ManifoldResult output(body0,body1,m_manifoldPtr);
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ConvexShape* min0 = static_cast<ConvexShape*>(body0->GetCollisionShape());
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ConvexShape* min1 = static_cast<ConvexShape*>(body1->GetCollisionShape());
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GjkPairDetector::ClosestPointInput input;
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SphereShape sphere(0.2f);
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MinkowskiSumShape expanded0(min0,&sphere);
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MinkowskiSumShape expanded1(min1,&sphere);
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if (useContinuous)
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{
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m_gjkPairDetector.SetMinkowskiA(&expanded0);
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m_gjkPairDetector.SetMinkowskiB(&expanded1);
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input.m_maximumDistanceSquared = expanded0.GetMargin()+expanded1.GetMargin();
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input.m_maximumDistanceSquared *= input.m_maximumDistanceSquared;
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}
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else
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{
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m_gjkPairDetector.SetMinkowskiA(min0);
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m_gjkPairDetector.SetMinkowskiB(min1);
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input.m_maximumDistanceSquared = min0->GetMargin() + min1->GetMargin() + m_manifoldPtr->GetManifoldMargin();
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input.m_maximumDistanceSquared*= input.m_maximumDistanceSquared;
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}
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input.m_maximumDistanceSquared = 1e30;//
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input.m_transformA = body0->getCenterOfMassTransform();
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input.m_transformB = body1->getCenterOfMassTransform();
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m_gjkPairDetector.GetClosestPoints(input,output);
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}
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bool disableCcd = false;
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float ConvexConvexAlgorithm::CalculateTimeOfImpact(BroadphaseProxy* proxy0,BroadphaseProxy* proxy1,float timeStep,int stepCount)
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{
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m_collisionImpulse = 0.f;
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RigidBody* body0 = (RigidBody*)m_box0.m_clientObject;
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RigidBody* body1 = (RigidBody*)m_box1.m_clientObject;
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if (!m_manifoldPtr)
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return 1.f;
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if ((body0->getInvMass() == 0.f) &&
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(body1->getInvMass() == 0.f))
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{
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return 1.f;
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}
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ConvexShape* min0 = static_cast<ConvexShape*>(body0->GetCollisionShape());
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ConvexShape* min1 = static_cast<ConvexShape*>(body1->GetCollisionShape());
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GjkPairDetector::ClosestPointInput input;
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input.m_transformA = body0->getCenterOfMassTransform();
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input.m_transformB = body1->getCenterOfMassTransform();
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SimdTransform predictA,predictB;
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body0->predictIntegratedTransform(timeStep,predictA);
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body1->predictIntegratedTransform(timeStep,predictB);
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ConvexCast::CastResult result;
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VoronoiSimplexSolver voronoiSimplex;
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//SubsimplexConvexCast ccd(&voronoiSimplex);
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//GjkConvexCast ccd(&voronoiSimplex);
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ContinuousConvexCollision ccd(min0,min1,&voronoiSimplex,&m_penetrationDepthSolver);
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if (disableCcd)
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return 1.f;
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if (ccd.calcTimeOfImpact(input.m_transformA,predictA,input.m_transformB,predictB,result))
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{
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//store result.m_fraction in both bodies
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int i;
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i=0;
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// if (result.m_fraction< 0.1f)
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// result.m_fraction = 0.1f;
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if (body0->m_hitFraction > result.m_fraction)
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body0->m_hitFraction = result.m_fraction;
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if (body1->m_hitFraction > result.m_fraction)
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body1->m_hitFraction = result.m_fraction;
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return result.m_fraction;
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}
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return 1.f;
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}
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