forked from bartvdbraak/blender
43 lines
1.7 KiB
Python
43 lines
1.7 KiB
Python
# ##### BEGIN GPL LICENSE BLOCK #####
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#
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# ##### END GPL LICENSE BLOCK #####
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# Filename : sketchy_topology_preserved.py
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# Author : Stephane Grabli
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# Date : 04/08/2005
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# Purpose : The topology of the strokes is built
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# so as to chain several times the same ViewEdge.
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# The topology of the objects is preserved
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from ChainingIterators import pySketchyChainSilhouetteIterator
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from freestyle import ConstantColorShader, IncreasingThicknessShader, Operators, \
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QuantitativeInvisibilityUP1D, SamplingShader, SmoothingShader, SpatialNoiseShader, \
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TextureAssignerShader, TrueUP1D
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upred = QuantitativeInvisibilityUP1D(0)
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Operators.select(upred)
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Operators.bidirectional_chain(pySketchyChainSilhouetteIterator(3, True))
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shaders_list = [
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SamplingShader(4),
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SpatialNoiseShader(20, 220, 2, True, True),
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IncreasingThicknessShader(4, 8),
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SmoothingShader(300, 0.05, 0, 0.2, 0, 0, 0, 0.5),
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ConstantColorShader(0.6, 0.2, 0.0),
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TextureAssignerShader(4),
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]
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Operators.create(TrueUP1D(), shaders_list)
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