..
CMakeLists.txt
code cleanup:
2012-10-17 04:13:03 +00:00
util_algorithm.h
Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later.
2011-04-27 11:58:34 +00:00
util_args.h
Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later.
2011-04-27 11:58:34 +00:00
util_attribute.cpp
Cycles: 4 new nodes.
2012-11-06 19:59:02 +00:00
util_attribute.h
Fix for Cycles (CUDA) compilation (again ...). Moved the AttributeStandard enum typedef and the attribute_standard_name mapping function to util_attribute/util_types headers, so they can properly be used by kernel and render files alike. This should avoid any std C includes which are not available in CUDA. Thanks to Sergey for help!
2012-09-07 11:06:45 +00:00
util_boundbox.h
Cycles: panorama camera in viewport camera view now shows the render mapped
2012-11-10 22:31:29 +00:00
util_cache.cpp
Additional fix #32074 , by Sven-Hendrik Haase (svenstaro). Boost version header must be included in cycles in order to expand the version check macro.
2012-07-29 13:52:38 +00:00
util_cache.h
Cycles: add option to cache BVH's between subsequent renders, storing the BVH on
2012-01-16 13:13:37 +00:00
util_color.h
code cleanup: quiet all warnings about double promotion (either by changing the type or explicitly casting).
2012-06-09 17:45:22 +00:00
util_cuda.cpp
Cycles: suppress path to nvcc appearing in the console in cases
2012-10-18 13:48:02 +00:00
util_cuda.h
style cleanup: assignment & indentation.
2012-06-09 18:56:12 +00:00
util_debug.h
Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later.
2011-04-27 11:58:34 +00:00
util_dynlib.cpp
Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later.
2011-04-27 11:58:34 +00:00
util_dynlib.h
Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later.
2011-04-27 11:58:34 +00:00
util_foreach.h
Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later.
2011-04-27 11:58:34 +00:00
util_function.h
Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later.
2011-04-27 11:58:34 +00:00
util_hash.h
style cleanup: assignment & indentation.
2012-06-09 18:56:12 +00:00
util_image.h
Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later.
2011-04-27 11:58:34 +00:00
util_list.h
Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later.
2011-04-27 11:58:34 +00:00
util_map.h
Cycles: first batch of windows build fixes, not quite there yet.
2011-05-03 18:29:11 +00:00
util_math.h
Cycles: improve Anisotropic BSDF node, changing the Roughness U/V inputs to
2012-11-04 22:31:32 +00:00
util_md5.cpp
style cleanup: assignment & indentation.
2012-06-09 18:56:12 +00:00
util_md5.h
Cycles OSL: refactoring and fixes
2012-11-03 14:32:13 +00:00
util_memarena.cpp
Cycles: remove deprecated strict aliasing flag for opencl, fix missing update
2011-09-19 11:57:31 +00:00
util_memarena.h
Cycles: remove deprecated strict aliasing flag for opencl, fix missing update
2011-09-19 11:57:31 +00:00
util_opencl.cpp
Cycles: disable OpenCL in builds for now, since it's not working and is only
2012-11-06 19:58:51 +00:00
util_opencl.h
style cleanup: assignment & indentation.
2012-06-09 18:56:12 +00:00
util_opengl.h
Cycles: build without GLUT test app by default.
2011-05-01 10:00:21 +00:00
util_param.h
Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later.
2011-04-27 11:58:34 +00:00
util_path.cpp
Cycles OSL: shader script node
2012-11-03 14:32:35 +00:00
util_path.h
Cycles OSL: shader script node
2012-11-03 14:32:35 +00:00
util_progress.h
Cycles: persistent images option
2012-11-09 08:46:53 +00:00
util_set.h
Cycles: first batch of windows build fixes, not quite there yet.
2011-05-03 18:29:11 +00:00
util_stats.h
Cycles: no need in spin lock in memory statistics
2012-11-09 08:47:08 +00:00
util_string.cpp
Cycles: compile opencl kernels in non-blocking thread, and don't crash on
2011-09-02 00:10:03 +00:00
util_string.h
Cycles: compile opencl kernels in non-blocking thread, and don't crash on
2011-09-02 00:10:03 +00:00
util_system.cpp
style cleanup: block comments
2012-06-09 17:22:52 +00:00
util_system.h
Fix #29259 : cycles issues on certain processors. Now two versions of the kernel
2011-11-15 15:13:38 +00:00
util_task.cpp
Fix #33107 : cycles fixed threads 1 was still having two cores do work,
2012-11-07 21:00:49 +00:00
util_task.h
Fix #33107 : cycles fixed threads 1 was still having two cores do work,
2012-11-07 21:00:49 +00:00
util_thread.h
Cycles: no need in spin lock in memory statistics
2012-11-09 08:47:08 +00:00
util_time.cpp
Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later.
2011-04-27 11:58:34 +00:00
util_time.h
Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later.
2011-04-27 11:58:34 +00:00
util_transform.cpp
Fix #32974 : cycles curved motion blur is not working well combined with rotation,
2012-11-11 15:02:05 +00:00
util_transform.h
Fix #32974 : cycles curved motion blur is not working well combined with rotation,
2012-11-11 15:02:05 +00:00
util_types.h
Cycles: 4 new nodes.
2012-11-06 19:59:02 +00:00
util_vector.h
Cycles: clang build fixes.
2011-08-10 19:45:08 +00:00
util_view.cpp
style cleanup: assignment & indentation.
2012-06-09 18:56:12 +00:00
util_view.h
Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later.
2011-04-27 11:58:34 +00:00
util_xml.h
Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later.
2011-04-27 11:58:34 +00:00