forked from bartvdbraak/blender
204113b791
because main thread works as well.
132 lines
3.1 KiB
C++
132 lines
3.1 KiB
C++
/*
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* Copyright 2011, Blender Foundation.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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#ifndef __UTIL_TASK_H__
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#define __UTIL_TASK_H__
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#include "util_list.h"
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#include "util_thread.h"
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#include "util_vector.h"
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CCL_NAMESPACE_BEGIN
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class Task;
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class TaskPool;
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class TaskScheduler;
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typedef boost::function<void(void)> TaskRunFunction;
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/* Task
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*
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* Base class for tasks to be executed in threads. */
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class Task
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{
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public:
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Task() {};
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Task(const TaskRunFunction& run_) : run(run_) {}
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virtual ~Task() {}
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TaskRunFunction run;
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};
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/* Task Pool
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*
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* Pool of tasks that will be executed by the central TaskScheduler.For each
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* pool, we can wait for all tasks to be done, or cancel them before they are
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* done.
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*
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* The run callback that actually executes the task may be create like this:
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* function_bind(&MyClass::task_execute, this, _1, _2) */
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class TaskPool
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{
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public:
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TaskPool();
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~TaskPool();
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void push(Task *task, bool front = false);
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void push(const TaskRunFunction& run, bool front = false);
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void wait_work(); /* work and wait until all tasks are done */
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void cancel(); /* cancel all tasks, keep worker threads running */
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void stop(); /* stop all worker threads */
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bool cancelled(); /* for worker threads, test if cancelled */
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protected:
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friend class TaskScheduler;
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void num_decrease(int done);
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void num_increase();
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thread_mutex num_mutex;
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thread_condition_variable num_cond;
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volatile int num;
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volatile bool do_cancel;
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};
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/* Task Scheduler
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*
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* Central scheduler that holds running threads ready to execute tasks. A singe
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* queue holds the task from all pools. */
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class TaskScheduler
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{
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public:
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static void init(int num_threads = 0);
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static void exit();
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/* number of threads that can work on tasks, main thread counts too */
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static int num_threads() { return threads.size() + 1; }
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/* test if any session is using the scheduler */
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static bool active() { return users != 0; }
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protected:
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friend class TaskPool;
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struct Entry {
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Task *task;
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TaskPool *pool;
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};
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static thread_mutex mutex;
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static int users;
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static vector<thread*> threads;
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static vector<int> thread_level;
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static volatile bool do_exit;
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static list<Entry> queue;
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static thread_mutex queue_mutex;
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static thread_condition_variable queue_cond;
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static void thread_run(int thread_id);
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static bool thread_wait_pop(Entry& entry);
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static void push(Entry& entry, bool front);
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static void clear(TaskPool *pool);
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};
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CCL_NAMESPACE_END
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#endif
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