forked from bartvdbraak/blender
6c9dd174a8
The replace mesh actuator was reconverting the mesh data which causes conflicts with the LoD code. Instead, we just look for an already converted mesh, which should already be in the scene. |
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BlenderRoutines | ||
Converter | ||
Expressions | ||
GameLogic | ||
GamePlayer | ||
Ketsji | ||
Network | ||
Physics | ||
Rasterizer | ||
SceneGraph | ||
VideoTexture | ||
CMakeLists.txt | ||
SConscript |