forked from bartvdbraak/blender
8e6c654294
- dont run mesh update functions on zero user meshes (a bit of a cheap trick but works well), made in last commit by mistake. - dont do a scenegraph update on linking an object, run scene.update() after linking objects. - remove split material option since we have enough slots. |
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.. | ||
bin | ||
datafiles | ||
freedesktop | ||
irix-6.2-mips | ||
plugins | ||
scripts | ||
test | ||
text | ||
windows | ||
environment-macosx | ||
environment-mswindows | ||
environment-unix | ||
getversion.py | ||
Makefile | ||
VERSION |