forked from bartvdbraak/blender
8e6c654294
- dont run mesh update functions on zero user meshes (a bit of a cheap trick but works well), made in last commit by mistake. - dont do a scenegraph update on linking an object, run scene.update() after linking objects. - remove split material option since we have enough slots. |
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io | ||
keyingsets | ||
modules | ||
op | ||
presets | ||
templates | ||
ui |