blender/source/gameengine/PyDoc/KX_RaySensor.py

59 lines
1.9 KiB
Python

# $Id$
# Documentation for KX_RaySensor
from SCA_ISensor import *
class KX_RaySensor(SCA_ISensor):
"""
A ray sensor detects the first object in a given direction.
@ivar property: The property the ray is looking for.
@type property: string
@ivar range: The distance of the ray.
@type range: float
@ivar useMaterial: Whether or not to look for a material (false = property)
@type useMaterial: boolean
@ivar useXRay: Whether or not to use XRay.
@type useXRay: boolean
@ivar hitObject: The game object that was hit by the ray. (Read-only)
@type hitObject: KX_GameObject
@ivar hitPosition: The position (in worldcoordinates) where the object was hit by the ray. (Read-only)
@type hitPosition: list [x, y, z]
@ivar hitNormal: The normal (in worldcoordinates) of the object at the location where the object was hit by the ray. (Read-only)
@type hitNormal: list [x, y, z]
@ivar rayDirection: The direction from the ray (in worldcoordinates). (Read-only)
@type rayDirection: list [x, y, z]
@ivar axis: The axis the ray is pointing on.
@type axis: int from 0 to 5
KX_RAY_AXIS_POS_X, KX_RAY_AXIS_POS_Y, KX_RAY_AXIS_POS_Z,
KX_RAY_AXIS_NEG_X, KX_RAY_AXIS_NEG_Y, KX_RAY_AXIS_NEG_Z
"""
def getHitObject():
"""
DEPRECATED: Use the hitObject property instead.
Returns the game object that was hit by this ray.
@rtype: KX_GameObject
"""
def getHitPosition():
"""
DEPRECATED: Use the hitPosition property instead.
Returns the position (in worldcoordinates) where the object was hit by this ray.
@rtype: list [x, y, z]
"""
def getHitNormal():
"""
DEPRECATED: Use the hitNormal property instead.
Returns the normal (in worldcoordinates) of the object at the location where the object was hit by this ray.
@rtype: list [nx, ny, nz]
"""
def getRayDirection():
"""
DEPRECATED: Use the rayDirection property instead.
Returns the direction from the ray (in worldcoordinates)
@rtype: list [dx, dy, dz]
"""