blender/extern/bullet/Bullet/CollisionShapes/TriangleCallback.h
Erwin Coumans 9119b6e8a5 Fixed several bugs: python refcounting related and Bullet related (basic add/remove object support, bounding volume hierarchy). Added a few files, updated the Bullet scons. Vc6/7 Bullet projectfiles need to add a couple of files: 'Bullet/CollisionShapes/BvhTriangleMeshShape.cpp',
'Bullet/CollisionShapes/ConvexTriangleCallback.cpp',
'Bullet/CollisionShapes/EmptyShape.cpp',
'Bullet/CollisionShapes/OptimizedBvh.cpp',
'Bullet/CollisionShapes/TriangleCallback.cpp',
'Bullet/CollisionShapes/TriangleIndexVertexArray.cpp',
'Bullet/NarrowPhaseCollision/ManifoldContactAddResult.cpp'.
Sorry, no armatures fix yet.
2005-12-31 07:20:08 +00:00

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/*
* Copyright (c) 2005 Erwin Coumans http://continuousphysics.com/Bullet/
*
* Permission to use, copy, modify, distribute and sell this software
* and its documentation for any purpose is hereby granted without fee,
* provided that the above copyright notice appear in all copies.
* Erwin Coumans makes no representations about the suitability
* of this software for any purpose.
* It is provided "as is" without express or implied warranty.
*/
#ifndef TRIANGLE_CALLBACK_H
#define TRIANGLE_CALLBACK_H
#include "SimdVector3.h"
class TriangleCallback
{
public:
virtual ~TriangleCallback();
virtual void ProcessTriangle(SimdVector3* triangle) = 0;
};
class InternalTriangleIndexCallback
{
public:
virtual ~InternalTriangleIndexCallback();
virtual void InternalProcessTriangleIndex(SimdVector3* triangle,int partId,int triangleIndex) = 0;
};
#endif //TRIANGLE_CALLBACK_H