blender/source/gameengine
Jason Wilkins 8d084e8c8f Ghost Context Refactor
https://developer.blender.org/D643
Separates graphics context creation from window code in Ghost so that they can vary separately.
2014-10-07 15:47:32 -05:00
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BlenderRoutines Ghost Context Refactor 2014-10-07 15:47:32 -05:00
Converter Cleanup: indentation 2014-10-02 10:33:15 +02:00
Expressions Cleanup: remove _DEBUG define usage 2014-08-27 18:59:32 +10:00
GameLogic Cleanup: remove _DEBUG define usage 2014-08-27 18:59:32 +10:00
GamePlayer Ghost Context Refactor 2014-10-07 15:47:32 -05:00
Ketsji Ghost Context Refactor 2014-10-07 15:47:32 -05:00
Network clang/cmake - quiet warnings for external libs and reference moto as a system include. 2013-07-15 08:26:16 +00:00
Physics Ghost Context Refactor 2014-10-07 15:47:32 -05:00
Rasterizer Ghost Context Refactor 2014-10-07 15:47:32 -05:00
SceneGraph Style Cleanup: remove preprocessor indentation (updated wiki style guide too) 2013-12-22 14:12:19 +11:00
VideoTexture Ghost Context Refactor 2014-10-07 15:47:32 -05:00
CMakeLists.txt BGE: Removing the source files for the PHY interfaces since they just contained virtual destructors. This means we had license and doc blocks for 3 lines of code, which seemed silly. This also means that ge_phys_common no longer needs to be built as a library. I tested this with CMake and SCons using GCC; hopefully this doesn't break other systems. 2013-02-24 07:09:39 +00:00
SConscript BGE: Removing the source files for the PHY interfaces since they just contained virtual destructors. This means we had license and doc blocks for 3 lines of code, which seemed silly. This also means that ge_phys_common no longer needs to be built as a library. I tested this with CMake and SCons using GCC; hopefully this doesn't break other systems. 2013-02-24 07:09:39 +00:00