blender/source
Sergej Reich 92f9db6628 rigidbody: Fix motion paths calculation being incorrect for rigid bodies
For the simulation to work properly the limited update the motion paths
calculation did wasn't enough so you got different results for for
motion paths than for the actual simulation.
Now do full frame update if rigid body sim is active.

TODO investigate if we can still limit this.
2013-02-23 23:04:10 +00:00
..
blender rigidbody: Fix motion paths calculation being incorrect for rigid bodies 2013-02-23 23:04:10 +00:00
blenderplayer Remove extern_ssba workaround 2013-02-22 10:06:54 +00:00
creator WITH_PYTHON_FRAMEWORK cmake option for OSX 2013-02-22 22:24:38 +00:00
gameengine code cleanup: confusingly written and named function for BGE materuial conversion: getImageFromMaterial() --> getMTexFromMaterial() 2013-02-23 07:36:40 +00:00
icons Added GPL header to sconscripts! 2012-12-17 08:01:43 +00:00
tests update to operator running test, add option to randomize order, not reset blender for each operator and set data attributes. 2013-02-14 05:10:12 +00:00
CMakeLists.txt remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n 2011-10-23 17:52:20 +00:00
SConscript Added GPL header to sconscripts! 2012-12-17 08:01:43 +00:00