forked from bartvdbraak/blender
956bd92a60
This is so called "seems to work in dry tests" commit which is aimed to switch linux release environment to CMake. Some notes: - There's no special handle of libstdc++, but it wasn't really static for quite some time in SCons configuration and nobody really complained. - It was quite tricky to get OpenMP linked statically with just using some configuration so we went ahead and added a special option to CMake now which is only exist on Linux and advertised as shouldn't be used. - Packing is happening manually in slave_pack.py. This is because we have to add some really special files to the archive (mesa libraries for example) which we can't really handle from CMake/CPack in a nice generic way. Don't think it's bad approach, at least crappynness is localized and it's not _that_ crappy anyway. - Windows buildbot should keep working, but needs doublechecing. It's just a build folder changed, but you never know what it might imply. - Some further tweaks are likely needed to ensure all builders are working. Thanks Campbell for assistance in this patch! |
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blender | ||
blenderplayer | ||
creator | ||
gameengine | ||
icons | ||
CMakeLists.txt | ||
SConscript |