blender/extern/bullet/BulletDynamics/Vehicle/WheelInfo.cpp

56 lines
1.7 KiB
C++
Executable File

/*
* Copyright (c) 2005 Erwin Coumans http://continuousphysics.com/Bullet/
*
* Permission to use, copy, modify, distribute and sell this software
* and its documentation for any purpose is hereby granted without fee,
* provided that the above copyright notice appear in all copies.
* Erwin Coumans makes no representations about the suitability
* of this software for any purpose.
* It is provided "as is" without express or implied warranty.
*/
#include "WheelInfo.h"
#include "Dynamics/RigidBody.h" // for pointvelocity
SimdScalar WheelInfo::GetSuspensionRestLength() const
{
return m_suspensionRestLength1;
}
void WheelInfo::UpdateWheel(const RigidBody& chassis,RaycastInfo& raycastInfo)
{
if (m_raycastInfo.m_isInContact)
{
SimdScalar project= m_raycastInfo.m_contactNormalWS.dot( m_raycastInfo.m_wheelDirectionWS );
SimdVector3 chassis_velocity_at_contactPoint;
SimdVector3 relpos = m_raycastInfo.m_contactPointWS - chassis.getCenterOfMassPosition();
chassis_velocity_at_contactPoint = chassis.getVelocityInLocalPoint( relpos );
SimdScalar projVel = m_raycastInfo.m_contactNormalWS.dot( chassis_velocity_at_contactPoint );
if ( project >= -0.1f)
{
m_suspensionRelativeVelocity = 0.0f;
m_clippedInvContactDotSuspension = 1.0f / 0.1f;
}
else
{
SimdScalar inv = -1.f / project;
m_suspensionRelativeVelocity = projVel * inv;
m_clippedInvContactDotSuspension = inv;
}
}
else // Not in contact : position wheel in a nice (rest length) position
{
m_raycastInfo.m_suspensionLength = this->GetSuspensionRestLength();
m_suspensionRelativeVelocity = 0.0f;
m_raycastInfo.m_contactNormalWS = -m_raycastInfo.m_wheelDirectionWS;
m_clippedInvContactDotSuspension = 1.0f;
}
}