forked from bartvdbraak/blender
9643b2e5b5
This commit implements dissolving of edges which were used to triangulate non-flat faces. This slows things down a bit (around 5% on heave mesh with all faces triangulated). We could improve speed of dissolve a bit here (so not a bell to add an option for triangulation yet). Also fixed wrong edge origindex mapping. |
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.. | ||
include/carve | ||
lib | ||
patches | ||
bundle.sh | ||
carve-capi.cc | ||
carve-capi.h | ||
carve-util.cc | ||
carve-util.h | ||
CMakeLists.txt | ||
files.txt | ||
LICENSE.GPL2 | ||
mkfiles.sh | ||
SConscript |