blender/release/scripts/startup/bl_ui/properties_data_camera.py
Brecht Van Lommel a64016c71a Camera: bring Title Safe display up to date, making it a Safe Areas option that
shows both title safe and action safe areas following more modern standards.

Patch #32822 by Harley Acheson, full description:

Our current "title safe" camera display option is anachronistic. It shows a
border of 10% on all edges, which used to be the recommended title safe area
for 4:3 content on standard definition CRT televisions. However we are very
unlikely to create new projects that output for SD TV at that aspect ratio.

This patch change the option to "safe areas" with and indicates the
"title safe" area (also known as "graphic safe") as well as the "action safe"
area. "Title Safe" is an area visible by all reasonably maintained sets, where
text was certain not to be cut off. "Action Safe" is a larger area that
represented where a "perfect" set (with high precision to allow less
overscanning) would cut the image off.

The current recommendation for Action Safe is 3.5% on all edges, which is the
maxiumum overscan for TVs now. The recommended title safe is now 5% vertically
and 10% horizontally for content that is of wider aspect ratio than 4:3. The
reason for the difference between horizontal versus vertical margin is because
wider content would be letterboxed on an older 4:3 television, giving it
additional margin.
2012-10-25 13:31:45 +00:00

200 lines
6.0 KiB
Python

# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
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# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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# ##### END GPL LICENSE BLOCK #####
# <pep8 compliant>
import bpy
from bpy.types import Panel, Menu
from rna_prop_ui import PropertyPanel
class CameraButtonsPanel():
bl_space_type = 'PROPERTIES'
bl_region_type = 'WINDOW'
bl_context = "data"
@classmethod
def poll(cls, context):
engine = context.scene.render.engine
return context.camera and (engine in cls.COMPAT_ENGINES)
class CAMERA_MT_presets(Menu):
bl_label = "Camera Presets"
preset_subdir = "camera"
preset_operator = "script.execute_preset"
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
draw = Menu.draw_preset
class DATA_PT_context_camera(CameraButtonsPanel, Panel):
bl_label = ""
bl_options = {'HIDE_HEADER'}
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
def draw(self, context):
layout = self.layout
ob = context.object
cam = context.camera
space = context.space_data
split = layout.split(percentage=0.65)
if ob:
split.template_ID(ob, "data")
split.separator()
elif cam:
split.template_ID(space, "pin_id")
split.separator()
class DATA_PT_lens(CameraButtonsPanel, Panel):
bl_label = "Lens"
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
def draw(self, context):
layout = self.layout
cam = context.camera
layout.prop(cam, "type", expand=True)
split = layout.split()
col = split.column()
if cam.type == 'PERSP':
row = col.row()
if cam.lens_unit == 'MILLIMETERS':
row.prop(cam, "lens")
elif cam.lens_unit == 'DEGREES':
row.prop(cam, "angle")
row.prop(cam, "lens_unit", text="")
elif cam.type == 'ORTHO':
col.prop(cam, "ortho_scale")
elif cam.type == 'PANO':
if context.scene.render.engine == 'CYCLES':
ccam = cam.cycles
col.prop(ccam, "panorama_type", text="Type")
if ccam.panorama_type == 'FISHEYE_EQUIDISTANT':
col.prop(ccam, "fisheye_fov")
elif ccam.panorama_type == 'FISHEYE_EQUISOLID':
row = layout.row()
row.prop(ccam, "fisheye_lens", text="Lens")
row.prop(ccam, "fisheye_fov")
split = layout.split()
col = split.column(align=True)
col.label(text="Shift:")
col.prop(cam, "shift_x", text="X")
col.prop(cam, "shift_y", text="Y")
col = split.column(align=True)
col.label(text="Clipping:")
col.prop(cam, "clip_start", text="Start")
col.prop(cam, "clip_end", text="End")
class DATA_PT_camera(CameraButtonsPanel, Panel):
bl_label = "Camera"
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
def draw(self, context):
layout = self.layout
cam = context.camera
row = layout.row(align=True)
row.menu("CAMERA_MT_presets", text=bpy.types.CAMERA_MT_presets.bl_label)
row.operator("camera.preset_add", text="", icon='ZOOMIN')
row.operator("camera.preset_add", text="", icon='ZOOMOUT').remove_active = True
layout.label(text="Sensor:")
split = layout.split()
col = split.column(align=True)
if cam.sensor_fit == 'AUTO':
col.prop(cam, "sensor_width", text="Size")
else:
col.prop(cam, "sensor_width", text="Width")
col.prop(cam, "sensor_height", text="Height")
col = split.column(align=True)
col.prop(cam, "sensor_fit", text="")
class DATA_PT_camera_dof(CameraButtonsPanel, Panel):
bl_label = "Depth of Field"
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
def draw(self, context):
layout = self.layout
cam = context.camera
layout.label(text="Focus:")
split = layout.split()
split.prop(cam, "dof_object", text="")
col = split.column()
col.active = cam.dof_object is None
col.prop(cam, "dof_distance", text="Distance")
class DATA_PT_camera_display(CameraButtonsPanel, Panel):
bl_label = "Display"
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
def draw(self, context):
layout = self.layout
cam = context.camera
split = layout.split()
col = split.column()
col.prop(cam, "show_limits", text="Limits")
col.prop(cam, "show_mist", text="Mist")
col.prop(cam, "show_title_safe", text="Safe Areas")
col.prop(cam, "show_sensor", text="Sensor")
col.prop(cam, "show_name", text="Name")
col = split.column()
col.prop_menu_enum(cam, "show_guide")
col.separator()
col.prop(cam, "draw_size", text="Size")
col.separator()
col.prop(cam, "show_passepartout", text="Passepartout")
sub = col.column()
sub.active = cam.show_passepartout
sub.prop(cam, "passepartout_alpha", text="Alpha", slider=True)
class DATA_PT_custom_props_camera(CameraButtonsPanel, PropertyPanel, Panel):
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
_context_path = "object.data"
_property_type = bpy.types.Camera
if __name__ == "__main__": # only for live edit.
bpy.utils.register_module(__name__)