blender/intern/cycles/kernel/svm
Brecht Van Lommel 9a1c1f132d Cycles OSL: most closure code is now shared between OSL and SVM. Also fix
transmission pass and filter glossy option.

The BSDF closure class is now more similar to the SVM closures, and includes
some flags and labels that are needed to properly categorize the BSDF's for
render passes. Phong closure is gone for the moment, needs to be adapated to
the new structure still.
2012-10-20 12:18:00 +00:00
..
svm_attribute.h Cycles: OpenCL image texture support, fix an attribute node issue and refactor 2012-05-13 12:32:44 +00:00
svm_brick.h Cycles / OSL: 2012-09-04 22:33:11 +00:00
svm_brightness.h Fix #30004: cycles brightness/contrast node issues. The formula used did not work 2012-02-08 17:09:30 +00:00
svm_bsdf.h Cycles OSL: most closure code is now shared between OSL and SVM. Also fix 2012-10-20 12:18:00 +00:00
svm_camera.h Fix #30966: cycles nan mesh vertices got set to (0, 0, 0), now remove them instead. 2012-04-16 08:35:21 +00:00
svm_checker.h Cycles: small tweak to checker texture, scale rather than add with epsilon, 2012-01-09 16:57:26 +00:00
svm_closure.h Cycles OSL: most closure code is now shared between OSL and SVM. Also fix 2012-10-20 12:18:00 +00:00
svm_convert.h Cycles: 2011-08-28 13:55:59 +00:00
svm_displace.h Cycles: per-BSDF normal input and new Bump node. 2012-10-10 15:56:43 +00:00
svm_fresnel.h Cycles/ Layer Weight Node: 2012-10-19 13:51:37 +00:00
svm_gamma.h Cycles: remove a few usages of double, to fix opencl warnings. 2012-04-30 10:03:13 +00:00
svm_geometry.h Fix #32904: strange pattern on subdivided cube with anistropic shader. Now 2012-10-17 23:09:12 +00:00
svm_gradient.h style cleanup: assignment & indentation. 2012-06-09 18:56:12 +00:00
svm_hsv.h style cleanup 2012-09-20 12:29:28 +00:00
svm_image.h Cycles: merge of changes from tomato branch. 2012-09-04 13:29:07 +00:00
svm_invert.h Invert Color Cycles Node 2011-12-03 23:05:35 +00:00
svm_light_path.h Cycles: add light falloff node, with quadratic/linear/constant falloff and a 2012-05-07 20:24:38 +00:00
svm_magic.h style cleanup: assignment & indentation. 2012-06-09 18:56:12 +00:00
svm_mapping.h Cycles: add light falloff node, with quadratic/linear/constant falloff and a 2012-05-07 20:24:38 +00:00
svm_math.h Cycles bugfix: [32431] Cycles Math Node : Clamp does not work 2012-08-29 17:30:14 +00:00
svm_mix.h clamp for Mix node 2012-08-30 06:31:02 +00:00
svm_musgrave.h code cleanup: quiet all warnings about double promotion (either by changing the type or explicitly casting). 2012-06-09 17:45:22 +00:00
svm_noise.h style cleanup 2012-09-20 12:29:28 +00:00
svm_noisetex.h Cycles / OSL: 2012-06-02 21:34:25 +00:00
svm_normal.h Fix #29715: cycles and glsl normal node not working correct. 2011-12-28 19:42:22 +00:00
svm_ramp.h Cycles: fix for ColorRamp node alpha output. 2012-03-26 13:21:43 +00:00
svm_sepcomb_rgb.h cycles separateRGB: fix for cuda kernel building. 2011-12-02 07:13:48 +00:00
svm_sky.h Cycles: some steps to getting OpenCL backend to compile. 2011-05-20 12:26:01 +00:00
svm_tex_coord.h Cycles: add "From Dupli" option for texture coordinate node. This gets the 2012-10-04 21:40:39 +00:00
svm_texture.h style cleanup: assignment & indentation. 2012-06-09 18:56:12 +00:00
svm_types.h Cycles: add Tangent input for Anisotropic BSDF. 2012-10-17 12:17:17 +00:00
svm_value.h Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later. 2011-04-27 11:58:34 +00:00
svm_voronoi.h style cleanup: assignment & indentation. 2012-06-09 18:56:12 +00:00
svm_wave.h style cleanup: assignment & indentation. 2012-06-09 18:56:12 +00:00
svm.h Cycles: add Tangent input for Anisotropic BSDF. 2012-10-17 12:17:17 +00:00