forked from bartvdbraak/blender
16c75cf594
Non-camera objects are not supported as cameras, and trying to use them just causes memory errors (some bad typecasts are involved). When converting a Scene Actuator, only use the object as a camera if it is actually a camera. Also, the logic brick UI now filters for camera objects, which should help avoid confusion. |
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.. | ||
BlenderRoutines | ||
Converter | ||
Expressions | ||
GameLogic | ||
GamePlayer | ||
Ketsji | ||
Network | ||
Physics | ||
Rasterizer | ||
SceneGraph | ||
VideoTexture | ||
CMakeLists.txt | ||
SConscript |