blender/source/gameengine
2015-11-12 18:54:26 +11:00
..
BlenderRoutines BGE: Fix T31357: wrong zoom when sets camera. 2015-10-27 11:10:12 +01:00
Converter Cleanup: unused defines 2015-11-12 18:54:26 +11:00
Expressions BGE: generic python callback list + replace KX_PythonSeq. 2015-10-26 20:27:08 +01:00
GameLogic BGE: generic python callback list + replace KX_PythonSeq. 2015-10-26 20:27:08 +01:00
GamePlayer BLI_path api, minor changes to CWD handling 2015-10-08 15:05:58 +11:00
Ketsji BGE: allow setting velocity to zero in a motion actuator. 2015-11-10 13:39:20 +01:00
Network mathutils: refactor instantiation 2015-01-04 17:43:57 +11:00
Physics BGE: Cleanup occlusion buffer in CcdPhysicsEnvironment.cpp 2015-11-05 12:34:31 +01:00
Rasterizer BGE: Fix T43218: Text of framerate and profile glitch in Multitexture shading 2015-10-27 15:29:09 +01:00
SceneGraph Style Cleanup: remove preprocessor indentation (updated wiki style guide too) 2013-12-22 14:12:19 +11:00
VideoTexture Fix various compiler warnings. 2015-10-10 17:35:30 +02:00
CMakeLists.txt CMake: Enable strict flags for C++ 2015-03-27 18:23:31 +05:00
SConscript BGE: Removing the source files for the PHY interfaces since they just contained virtual destructors. This means we had license and doc blocks for 3 lines of code, which seemed silly. This also means that ge_phys_common no longer needs to be built as a library. I tested this with CMake and SCons using GCC; hopefully this doesn't break other systems. 2013-02-24 07:09:39 +00:00