blender/source/gameengine/Expressions
Jean-Luc Peurière d7aaa84dd9 Fix for getting gcc compile GE with Py 2.5
PYobject type has changed

Usual C++ pickyness about implicit casts

debug made with erwin. thanks

Note to python mainteners :

even if it compiles there is a *Huge* list of warnings about deprecated
and incompatible pointers in api2.2. this should be corrected
2006-12-03 20:27:59 +00:00
..
BoolValue.cpp
BoolValue.h
CMakeLists.txt CMake lists initial submission. Documentationand further verification for different platforms will follow soon. This was just tested against current CVS on MSVC 2005 with Verse, QuickTime, OpenEXR, Player all on. 2006-11-17 02:27:12 +00:00
ConstExpr.cpp
ConstExpr.h
EmptyValue.cpp
EmptyValue.h
ErrorValue.cpp
ErrorValue.h
EXP_C-Api.cpp
EXP_C-Api.h
Expression.cpp
Expression.h
FloatValue.cpp
FloatValue.h
IdentifierExpr.cpp
IdentifierExpr.h
IfExpr.cpp
IfExpr.h
InputParser.cpp
InputParser.h
IntValue.cpp
IntValue.h
KX_HashedPtr.cpp
KX_HashedPtr.h
KX_Python_dynamic.h
KX_Python_static.h
KX_Python.h
ListValue.cpp Fix for getting gcc compile GE with Py 2.5 2006-12-03 20:27:59 +00:00
ListValue.h
Makefile
Operator1Expr.cpp
Operator1Expr.h
Operator2Expr.cpp
Operator2Expr.h
PyObjectPlus.cpp prepared physics/game engine infrastructure for vehicle support. 2006-01-30 20:33:59 +00:00
PyObjectPlus.h
SConscript ==SCons== 2006-02-07 21:24:36 +00:00
StringValue.cpp
StringValue.h
Value.cpp Sorry to break the cvs-closed status, so if you really need to make a new 2.40 build, just disable the game engine if it doesn't compile for a platform. Again, sorry if this breaks non-windows platforms, but I hope people help to get this amazing fix working for all platforms. Armature-fixing contribution from Snailrose. Also lots of cool things from Snailrose and Lagan. 2006-01-06 03:46:54 +00:00
Value.h Sorry to break the cvs-closed status, so if you really need to make a new 2.40 build, just disable the game engine if it doesn't compile for a platform. Again, sorry if this breaks non-windows platforms, but I hope people help to get this amazing fix working for all platforms. Armature-fixing contribution from Snailrose. Also lots of cool things from Snailrose and Lagan. 2006-01-06 03:46:54 +00:00
VectorValue.cpp
VectorValue.h
VoidValue.h