blender/source
Bastien Montagne f299813bfa Do not use nodeLabel() to generate new nodes' names, this is an UI func returning translated strings, which should never get into data. And it may generates dummy names in some situations (like all new Filter nodes were getting "Soften" as name (default option), better to always get "Filter" in this case!).
(Note for Lockal: also checked fcurves/drivers, but those names are directly taken from RNA prop name, hence they are as UI label, translated in the current language, but not stored in data. So no problem here ;) ).
2012-10-08 07:40:57 +00:00
..
blender Do not use nodeLabel() to generate new nodes' names, this is an UI func returning translated strings, which should never get into data. And it may generates dummy names in some situations (like all new Filter nodes were getting "Soften" as name (default option), better to always get "Filter" in this case!). 2012-10-08 07:40:57 +00:00
blenderplayer Color Management, Stage 2: Switch color pipeline to use OpenColorIO 2012-09-15 10:05:07 +00:00
creator Boost directories were not properly configured to vc2010. 2012-09-25 15:11:34 +00:00
darwin initial retina support for osx \ to take effect you must perhaps logout/in \i prefer in terminal: /System/Library/Frameworks/CoreServices.framework/Frameworks/LaunchServices.framework/Support/lsregister -v -f 2012-09-07 15:44:20 +00:00
gameengine BGE: Setting up the RAS_ICanvas interface as the primary way to alter the OpenGL 2012-10-08 03:28:11 +00:00
icons
tests pep8 cleanup 2012-09-26 21:19:51 +00:00
CMakeLists.txt
SConscript Scons: 2012-06-30 22:44:36 +00:00