blender/source/gameengine/Physics/Bullet
2012-10-07 19:10:03 +00:00
..
CcdGraphicController.cpp code cleanup: float formatting was confusing in some cases - eg: (0.,0.,0.) 2012-04-11 08:15:13 +00:00
CcdGraphicController.h style cleanup 2012-09-16 04:58:18 +00:00
CcdPhysicsController.cpp BGE: When applying movement to an object with the Character physics type, use the btKinematicCharacterController's setWalkDirection() instead of moving the physics object ourselves. This reduces issues with tunneling (the character going through other objects). 2012-10-07 19:10:03 +00:00
CcdPhysicsController.h style cleanup 2012-09-16 04:58:18 +00:00
CcdPhysicsEnvironment.cpp style cleanup 2012-09-16 04:58:18 +00:00
CcdPhysicsEnvironment.h BGE: When applying movement to an object with the Character physics type, use the btKinematicCharacterController's setWalkDirection() instead of moving the physics object ourselves. This reduces issues with tunneling (the character going through other objects). 2012-10-07 19:10:03 +00:00
CMakeLists.txt remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n 2011-10-23 17:52:20 +00:00
SConscript Code cleanup: remove source/kernel module, this wasn't really the kernel of 2011-05-06 20:18:42 +00:00